My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Zappies Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Ram Rider
Giant Snowball
Minions Goblin Gang Battle Ram Zappies Ram Rider
Zap
Minions Goblin Gang Battle Ram Zappies Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Zappies
The Log
Goblin Gang Battle Ram Zappies Ram Rider
Earthquake
Goblin Gang Zappies
Arrows
Minions Goblin Gang Zappies
Royal Delivery
Minions Goblin Gang Valkyrie Battle Ram Zappies Ram Rider
Fireball
Minions Goblin Gang Battle Ram Zappies Ram Rider
Poison
Minions Goblin Gang Zappies
Lightning
Valkyrie Battle Ram Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Valkyrie Battle Ram Zappies Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Ram Rider
Minions
Valkyrie Battle Ram Ram Rider
Goblin Gang
Valkyrie Battle Ram
Valkyrie
Minions Goblin Gang Battle Ram Zappies Ram Rider
Battle Ram
The Log Arrows Minions Goblin Gang Valkyrie Zappies
Zappies
Valkyrie Battle Ram Ram Rider
The Log
Battle Ram Ram Rider
Ram Rider
Arrows Minions Valkyrie Zappies The Log

Defense Synergies 1 11

Arrows
Valkyrie
Minions
Valkyrie Zappies The Log Ram Rider
Goblin Gang
Valkyrie Zappies The Log
Valkyrie
Minions Arrows Goblin Gang Zappies The Log
Battle Ram
Zappies
Minions Goblin Gang Valkyrie The Log
The Log
Minions Goblin Gang Valkyrie Zappies Ram Rider
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Zappies The Log Ram Rider
Minions Goblin Gang Valkyrie Zappies The Log Ram Rider
Goblin Gang Ram Rider Minions Valkyrie Zappies
Minions Goblin Gang Valkyrie Zappies Ram Rider
Arrows Valkyrie The Log
Arrows Goblin Gang The Log Minions Valkyrie Zappies
Minions Ram Rider Arrows Goblin Gang Zappies
Arrows Valkyrie The Log Ram Rider
Zappies Minions Goblin Gang
Goblin Gang Valkyrie Zappies
Minions Goblin Gang Valkyrie Arrows Zappies The Log Ram Rider
Arrows Minions Goblin Gang Zappies Ram Rider
Minions Goblin Gang Valkyrie Zappies The Log Ram Rider
Valkyrie Arrows Minions Goblin Gang Zappies The Log
Goblin Gang Zappies Ram Rider
Goblin Gang Zappies The Log Ram Rider
Arrows Minions Goblin Gang Valkyrie Zappies
Arrows Minions Goblin Gang Valkyrie Zappies The Log Ram Rider
Arrows Valkyrie The Log Minions Zappies Ram Rider
Zappies Ram Rider
Goblin Gang Valkyrie Arrows Minions Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zappies
Arrows Goblin Gang Valkyrie The Log
Goblin Gang Zappies Minions Valkyrie The Log Ram Rider
Goblin Gang Valkyrie Zappies The Log Ram Rider
Goblin Gang Valkyrie Zappies Ram Rider
Arrows Minions Goblin Gang Zappies Ram Rider
Goblin Gang Minions Valkyrie Zappies Ram Rider
Valkyrie Zappies
Minions Valkyrie Zappies The Log
Goblin Gang Zappies
Minions Valkyrie Zappies
Arrows Valkyrie The Log
Goblin Gang Valkyrie Zappies Ram Rider
Valkyrie Zappies
Goblin Gang Zappies Minions Valkyrie The Log
Arrows Minions Valkyrie Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Minions Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Minions Goblin Gang
Arrows Valkyrie The Log Ram Rider
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows Valkyrie The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Arrows
Minions Zappies
Arrows The Log
Arrows Zappies
Arrows The Log
Minions Goblin Gang Zappies
Arrows Zappies Ram Rider
Arrows The Log
Goblin Gang Valkyrie
Arrows The Log
Arrows
Minions Goblin Gang Zappies The Log
Zappies
The Log

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