My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer Prince
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Prince
Fireball
Goblin Gang Musketeer Elixir Collector
Poison
Goblin Gang Musketeer Elixir Collector
Lightning
Musketeer Elixir Collector Prince
Rocket
Musketeer Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fireball Musketeer Prince Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince
Fireball
Tornado The Log
Musketeer
Prince The Log
Rocket
Tornado
Elixir Collector
Tornado
Fireball Rocket The Log
Prince
Goblin Gang Musketeer The Log
The Log
Fireball Musketeer Tornado Prince

Defense Synergies 6 7

Goblin Gang
Musketeer Prince The Log
Fireball
Tornado The Log Musketeer
Musketeer
Goblin Gang The Log Fireball Tornado
Rocket
Tornado The Log
Elixir Collector
Tornado
Fireball Rocket Musketeer Prince The Log
Prince
The Log Goblin Gang Tornado
The Log
Fireball Musketeer Prince Goblin Gang Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Musketeer The Log
Goblin Gang Musketeer Prince The Log
Goblin Gang Rocket Tornado Prince Musketeer
Prince Goblin Gang Musketeer
Fireball Rocket Tornado Prince The Log
Goblin Gang Fireball Tornado The Log Musketeer
Musketeer Rocket Tornado Goblin Gang Fireball
Rocket Fireball Musketeer The Log
Goblin Gang Musketeer Tornado Prince
Goblin Gang Tornado Musketeer Prince
Goblin Gang Fireball Musketeer Tornado The Log
Musketeer Goblin Gang Fireball Tornado
Prince Goblin Gang Fireball Musketeer Rocket The Log
Fireball Rocket Goblin Gang Tornado Prince The Log
Goblin Gang Prince
Rocket Tornado Goblin Gang Fireball Prince The Log
Goblin Gang Fireball Musketeer Tornado Prince
Fireball Goblin Gang Musketeer Tornado Prince The Log
Tornado The Log Fireball Musketeer
Musketeer Tornado Prince
Goblin Gang Fireball Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Musketeer Rocket Prince The Log
Goblin Gang Musketeer Rocket Prince The Log
Goblin Gang Rocket Prince Fireball Musketeer Tornado The Log
Goblin Gang Musketeer Prince
Fireball Rocket Goblin Gang Musketeer Tornado
Goblin Gang Rocket Prince Fireball Musketeer
Prince
Rocket Fireball Tornado Prince The Log
Goblin Gang Musketeer
Musketeer Prince
Rocket Fireball Tornado Prince The Log
Rocket Prince Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Fireball Musketeer Rocket Tornado Prince The Log
Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket The Log
Fireball Musketeer Tornado The Log
Rocket Fireball The Log
Fireball Musketeer Rocket Prince The Log
Fireball Rocket The Log
Fireball Musketeer Rocket Tornado
Musketeer Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Rocket Goblin Gang Fireball Musketeer Tornado Prince
Rocket Fireball Musketeer Tornado Prince The Log
Fireball Musketeer Rocket Tornado
Rocket Fireball Musketeer The Log
Fireball Musketeer Rocket
Fireball Musketeer Prince The Log
Rocket Fireball Musketeer The Log
Fireball Musketeer Rocket The Log
Fireball Rocket Tornado
Rocket
Rocket Fireball Musketeer Prince The Log
Rocket Fireball Tornado The Log
Rocket Fireball Musketeer Prince The Log
Rocket Fireball Tornado
Rocket Musketeer Tornado Prince The Log
Rocket Fireball Musketeer The Log
Tornado The Log Fireball
Fireball The Log Musketeer Tornado
Fireball Musketeer Tornado Prince The Log
Fireball Rocket Musketeer Tornado The Log
Fireball Musketeer Tornado
Rocket Fireball Musketeer
Fireball
Fireball Musketeer Rocket The Log
Rocket Fireball
Prince
Rocket Fireball The Log
Goblin Gang Fireball Musketeer Rocket Prince
Fireball Rocket Musketeer Tornado
The Log Fireball
Fireball Goblin Gang Musketeer Rocket Prince
The Log Fireball Musketeer
Rocket Fireball Tornado
Musketeer Prince
Goblin Gang Fireball Musketeer Rocket Tornado The Log
Fireball Musketeer Rocket Tornado
Fireball Musketeer Rocket Tornado Prince The Log

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