My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Three Musketeers
Giant Snowball
Goblin Gang Minion Horde Three Musketeers
Zap
Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Mini P.E.K.K.A Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Mini P.E.K.K.A Three Musketeers
Fireball
Goblin Gang Minion Horde Elixir Collector Three Musketeers
Poison
Goblin Gang Minion Horde Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mini P.E.K.K.A Minion Horde Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Mini P.E.K.K.A Three Musketeers Golem The Log
Goblin Gang
Mini P.E.K.K.A Three Musketeers Golem
Minion Horde
Zap Golem
Mini P.E.K.K.A
Zap Goblin Gang Golem The Log
Elixir Collector
Three Musketeers
Zap Goblin Gang The Log
Golem
Zap Goblin Gang Minion Horde Mini P.E.K.K.A The Log
The Log
Zap Mini P.E.K.K.A Three Musketeers Golem

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Goblin Gang Minion Horde Three Musketeers The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log
Minion Horde
Zap The Log
Mini P.E.K.K.A
Zap The Log Goblin Gang
Elixir Collector
Three Musketeers
Zap The Log
Golem
The Log
Mini P.E.K.K.A Zap Goblin Gang Minion Horde Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Mini P.E.K.K.A Zap Goblin Gang Three Musketeers The Log
Goblin Gang Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers Goblin Gang
Mini P.E.K.K.A The Log
Goblin Gang The Log Zap
Minion Horde Three Musketeers Zap Goblin Gang
Zap The Log
Minion Horde Mini P.E.K.K.A Three Musketeers Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A
Goblin Gang Minion Horde Zap The Log
Minion Horde Three Musketeers Zap Goblin Gang
Minion Horde Mini P.E.K.K.A Zap Goblin Gang Three Musketeers The Log
Three Musketeers Zap Goblin Gang Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Mini P.E.K.K.A Three Musketeers The Log
Minion Horde Three Musketeers Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Minion Horde Three Musketeers The Log
Zap The Log
Mini P.E.K.K.A Three Musketeers
Goblin Gang Minion Horde Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Zap Minion Horde Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap Minion Horde The Log
Goblin Gang Minion Horde Mini P.E.K.K.A Three Musketeers
Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang Mini P.E.K.K.A Minion Horde
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Mini P.E.K.K.A The Log
Goblin Gang Minion Horde Three Musketeers
Minion Horde Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Zap Minion Horde Mini P.E.K.K.A Three Musketeers The Log
Zap Minion Horde Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Goblin Gang Minion Horde Mini P.E.K.K.A Three Musketeers
Zap Minion Horde The Log
Zap
Three Musketeers The Log
Minion Horde
Zap The Log
Zap Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Goblin Gang
Zap Three Musketeers
The Log
Goblin Gang Minion Horde Mini P.E.K.K.A Three Musketeers
The Log Zap
Zap
Minion Horde Three Musketeers
Zap Goblin Gang Minion Horde The Log
Zap
Zap The Log

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