My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Electro Wizard Lumberjack
Fireball
Goblin Gang Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Poison
Goblin Gang Inferno Tower Wizard Balloon Electro Wizard
Lightning
Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Electro Wizard Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon
Fireball
The Log Electro Wizard
Inferno Tower
Wizard
Balloon Lumberjack
Balloon
Lumberjack Goblin Gang Wizard The Log Electro Wizard
The Log
Fireball Balloon Lumberjack
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Wizard The Log Electro Wizard

Defense Synergies 4 13

Goblin Gang
Inferno Tower The Log Electro Wizard Lumberjack
Fireball
The Log Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Goblin Gang The Log Electro Wizard Fireball Lumberjack
Wizard
The Log Electro Wizard Lumberjack
Balloon
The Log
Fireball Inferno Tower Goblin Gang Wizard Electro Wizard Lumberjack
Electro Wizard
Inferno Tower Goblin Gang Fireball Wizard The Log Lumberjack
Lumberjack
Goblin Gang Fireball Inferno Tower Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Lumberjack Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Lumberjack Electro Wizard
Inferno Tower Lumberjack Goblin Gang Electro Wizard
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Electro Wizard Lumberjack
Inferno Tower Electro Wizard Goblin Gang Fireball Wizard
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Inferno Tower Electro Wizard Lumberjack
Goblin Gang Electro Wizard Fireball Wizard The Log Lumberjack
Inferno Tower Goblin Gang Fireball Wizard Electro Wizard
Inferno Tower Lumberjack Goblin Gang Fireball Wizard The Log Electro Wizard
Fireball Wizard Goblin Gang The Log Electro Wizard Lumberjack
Inferno Tower Goblin Gang Electro Wizard Lumberjack
Inferno Tower Goblin Gang Fireball The Log Electro Wizard Lumberjack
Wizard Goblin Gang Fireball Inferno Tower Electro Wizard Lumberjack
Fireball Goblin Gang Wizard The Log Electro Wizard Lumberjack
Wizard The Log Fireball Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Goblin Gang Wizard Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard The Log Lumberjack
Goblin Gang Lumberjack Inferno Tower The Log Electro Wizard
Goblin Gang Lumberjack Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Lumberjack
Fireball Wizard Goblin Gang Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Lumberjack
Electro Wizard Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower Lumberjack
Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball
Goblin Gang Inferno Tower Electro Wizard Fireball The Log Lumberjack
Fireball Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Electro Wizard Lumberjack
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Goblin Gang Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Goblin Gang Wizard Electro Wizard Lumberjack
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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