My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Night Witch
Giant Snowball
Clone Witch Balloon Night Witch
Zap
Clone Witch Balloon Night Witch
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Night Witch
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch Night Witch
Royal Delivery
Wizard Clone Witch Balloon Giant Skeleton Night Witch
Fireball
Wizard Clone Witch Balloon Night Witch
Poison
Wizard Clone Witch Balloon Night Witch
Lightning
Wizard Witch Balloon Night Witch
Rocket
Wizard Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Clone Night Witch Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Clone Night Witch

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Balloon Giant Skeleton
Rage
Witch Balloon Wizard Giant Skeleton Night Witch
Clone
Balloon Giant Skeleton Night Witch Witch
Witch
Rage Clone Giant Skeleton
Balloon
Rage Clone Wizard Giant Skeleton The Log
Giant Skeleton
Clone Wizard Rage Witch Balloon The Log Night Witch
The Log
Balloon Giant Skeleton
Night Witch
Clone Rage Giant Skeleton

Defense Synergies 0 6

Wizard
Giant Skeleton The Log
Rage
Clone
Witch
Giant Skeleton The Log
Balloon
Giant Skeleton
Wizard Witch The Log
The Log
Wizard Witch Giant Skeleton Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Witch The Log Night Witch
Witch Giant Skeleton Night Witch
Witch Night Witch
Giant Skeleton The Log
The Log Night Witch
Wizard Witch Night Witch
Giant Skeleton The Log
Witch Night Witch
Giant Skeleton Night Witch
Witch Wizard Giant Skeleton The Log Night Witch
Wizard Witch Night Witch
Night Witch Wizard Witch Giant Skeleton The Log
Wizard Witch The Log Night Witch
The Log
Wizard Witch Night Witch
Wizard Witch The Log Night Witch
Wizard Witch The Log Giant Skeleton
Wizard Witch Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Wizard The Log
Giant Skeleton Witch The Log
Giant Skeleton The Log Night Witch
Giant Skeleton Witch Night Witch
Wizard Witch
Witch Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Witch The Log
Witch
Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Wizard Witch Night Witch
Wizard Witch
Witch Giant Skeleton The Log Night Witch
Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Night Witch
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Night Witch
Wizard The Log
Wizard Witch The Log
Giant Skeleton The Log Night Witch
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch Night Witch
Wizard Witch
Night Witch
Wizard The Log Night Witch
Giant Skeleton
Wizard The Log
Witch Night Witch
Wizard Witch
The Log
Wizard
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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