My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard Giant Skeleton
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Giant Skeleton
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Hog Rider Inferno Tower Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball Wizard The Log
Goblin Gang
Knight Hog Rider Giant Skeleton
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Goblin Gang Fireball The Log Wizard Giant Skeleton
Inferno Tower
Wizard
Knight Hog Rider Giant Skeleton
Giant Skeleton
Goblin Gang Hog Rider Wizard The Log
The Log
Hog Rider Knight Fireball Giant Skeleton

Defense Synergies 5 9

Knight
Goblin Gang Inferno Tower Fireball Wizard The Log
Goblin Gang
Knight Inferno Tower Giant Skeleton The Log
Fireball
The Log Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Fireball
Wizard
Knight Giant Skeleton The Log
Giant Skeleton
Goblin Gang Wizard The Log
The Log
Fireball Inferno Tower Knight Goblin Gang Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard The Log
Inferno Tower Knight Goblin Gang The Log
Goblin Gang Inferno Tower Knight Giant Skeleton
Inferno Tower Knight Goblin Gang
Fireball Giant Skeleton The Log
Goblin Gang Fireball The Log
Inferno Tower Goblin Gang Fireball Wizard
Fireball Inferno Tower Giant Skeleton The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Giant Skeleton
Goblin Gang Knight Fireball Wizard Giant Skeleton The Log
Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Knight Goblin Gang Fireball Wizard Giant Skeleton The Log
Fireball Wizard Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Wizard Knight Goblin Gang Fireball Inferno Tower
Fireball Knight Goblin Gang Wizard The Log
Wizard The Log Knight Fireball Giant Skeleton
Inferno Tower
Goblin Gang Wizard Knight Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower Giant Skeleton
Fireball Knight Goblin Gang Wizard The Log
Goblin Gang Giant Skeleton Knight Inferno Tower The Log
Goblin Gang Giant Skeleton Knight Fireball Inferno Tower The Log
Inferno Tower Giant Skeleton Knight Goblin Gang
Fireball Wizard Goblin Gang
Goblin Gang Knight Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight
Giant Skeleton Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Inferno Tower Knight Fireball Giant Skeleton The Log
Fireball Inferno Tower Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Knight Goblin Gang Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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