My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Giant Prince
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Prince
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Minion Horde Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Minion Horde Giant Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Goblin Gang Minion Horde

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Prince Minion Horde The Log
Goblin Gang
Giant Prince
Minion Horde
Zap Giant Prince
Elite Barbarians
Zap Wizard The Log
Giant
Zap Prince Goblin Gang Minion Horde Wizard The Log
Wizard
Elite Barbarians Giant Prince
Prince
Zap Giant Goblin Gang Minion Horde Wizard The Log
The Log
Zap Elite Barbarians Giant Prince

Defense Synergies 1 12

Zap
Goblin Gang Minion Horde Elite Barbarians Prince The Log
Goblin Gang
Zap Prince The Log
Minion Horde
Zap The Log
Elite Barbarians
Zap Wizard The Log
Giant
Wizard
Elite Barbarians Prince The Log
Prince
The Log Zap Goblin Gang Wizard
The Log
Prince Zap Goblin Gang Minion Horde Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde Elite Barbarians Zap Goblin Gang Prince The Log
Goblin Gang Minion Horde Prince Elite Barbarians
Minion Horde Elite Barbarians Prince Goblin Gang
Elite Barbarians Prince The Log
Goblin Gang The Log Zap
Minion Horde Zap Goblin Gang Wizard
Zap The Log
Minion Horde Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Minion Horde Prince
Goblin Gang Minion Horde Zap Wizard The Log
Minion Horde Zap Goblin Gang Wizard
Minion Horde Prince Zap Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Goblin Gang Minion Horde Prince The Log
Elite Barbarians Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Elite Barbarians Prince The Log
Minion Horde Wizard Goblin Gang Elite Barbarians Prince
Zap Goblin Gang Minion Horde Elite Barbarians Wizard Prince The Log
Zap Wizard The Log
Elite Barbarians Prince
Goblin Gang Wizard Minion Horde Elite Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Prince
Zap Goblin Gang Elite Barbarians Wizard Prince The Log
Goblin Gang Zap Minion Horde Elite Barbarians Prince The Log
Goblin Gang Prince Zap Minion Horde Elite Barbarians The Log
Goblin Gang Minion Horde Elite Barbarians Prince
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Prince Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Prince
Zap Minion Horde Elite Barbarians Prince The Log
Goblin Gang Minion Horde
Minion Horde Elite Barbarians Prince
Zap Elite Barbarians Prince The Log
Elite Barbarians Prince Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Elite Barbarians Zap Minion Horde Prince The Log
Zap Minion Horde Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
Prince The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang Minion Horde Elite Barbarians Prince
Zap Minion Horde Wizard Prince The Log
Zap Wizard
Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians Prince The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard Prince The Log
Zap Wizard The Log
Minion Horde Prince The Log
Wizard
Prince The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde Prince
Wizard The Log
Zap Minion Horde Goblin Gang Prince
Zap Wizard
The Log
Goblin Gang Minion Horde Wizard Prince
The Log Zap Wizard
Zap
Minion Horde Elite Barbarians Prince
Zap Goblin Gang Minion Horde Elite Barbarians The Log
Zap
Zap Prince The Log

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