My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Barbarians Elite Barbarians Witch
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Elite Barbarians Witch
Fireball
Barbarians Minion Horde Elite Barbarians Witch
Poison
Barbarians Minion Horde Witch
Lightning
Elite Barbarians Witch
Rocket
Barbarians Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Barbarians Minion Horde Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Arrows Barbarians

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Minion Horde Witch The Log
Arrows
Zap Elite Barbarians Giant
Barbarians
Minion Horde
Zap Giant
Elite Barbarians
Zap Arrows The Log
Giant
Zap Arrows Minion Horde Witch The Log
Witch
Zap Giant
The Log
Zap Elite Barbarians Giant

Defense Synergies 0 11

Zap
Arrows Barbarians Minion Horde Elite Barbarians Witch The Log
Arrows
Zap Barbarians
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians The Log
Elite Barbarians
Zap The Log
Giant
Witch
Zap The Log
The Log
Zap Minion Horde Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Barbarians Minion Horde Elite Barbarians Zap Witch The Log
Barbarians Minion Horde Witch Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch
Arrows Barbarians Elite Barbarians The Log
Arrows The Log Zap
Minion Horde Zap Arrows Witch
Zap Arrows Barbarians The Log
Barbarians Minion Horde Witch Elite Barbarians
Elite Barbarians Barbarians Minion Horde
Barbarians Minion Horde Witch Zap Arrows The Log
Arrows Minion Horde Zap Witch
Barbarians Minion Horde Zap Elite Barbarians Witch The Log
Zap Arrows Barbarians Minion Horde Witch The Log
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Zap Elite Barbarians The Log
Barbarians Minion Horde Arrows Elite Barbarians Witch
Arrows Zap Barbarians Minion Horde Elite Barbarians Witch The Log
Zap Arrows Witch The Log Barbarians
Barbarians Elite Barbarians
Arrows Barbarians Minion Horde Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians The Log
Barbarians Zap Minion Horde Elite Barbarians Witch The Log
Zap Barbarians Minion Horde Elite Barbarians The Log
Barbarians Minion Horde Elite Barbarians Witch
Arrows Zap Minion Horde Witch
Barbarians Minion Horde Elite Barbarians Witch
Barbarians Minion Horde Elite Barbarians
Zap Minion Horde Barbarians Elite Barbarians Witch The Log
Witch Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Witch
Zap Arrows Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Elite Barbarians Witch Zap Minion Horde The Log
Arrows Zap Barbarians Minion Horde Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows Zap The Log
Arrows Minion Horde The Log
Arrows Barbarians The Log
Zap Arrows Minion Horde The Log
Arrows Zap Minion Horde Witch
Arrows Minion Horde Witch The Log
Arrows The Log Zap
Arrows The Log Zap
Minion Horde Elite Barbarians
Zap Arrows Minion Horde The Log
Zap Arrows
Elite Barbarians The Log
Arrows Minion Horde
Zap Arrows Elite Barbarians The Log
Zap Arrows Minion Horde Witch The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Zap Arrows The Log
Zap Arrows Witch The Log
Minion Horde The Log
Arrows
The Log
Zap Arrows Barbarians Minion Horde The Log
Zap Arrows The Log Witch
Minion Horde Witch
Arrows The Log Zap Witch
Zap Arrows Witch The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows Minion Horde Witch
Zap Minion Horde Witch
Minion Horde Elite Barbarians
Zap Arrows Minion Horde The Log
Zap Arrows Minion Horde
Minion Horde
Arrows The Log
Zap Minion Horde Barbarians Witch
Zap Arrows Witch
Arrows The Log
Minion Horde
Arrows The Log Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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