My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Baby Dragon
Zap
Barbarian Barrel
Knight Musketeer Ice Wizard Royal Ghost
The Log
Musketeer
Earthquake
Arrows
Royal Delivery
Knight Musketeer Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost
Fireball
Musketeer Baby Dragon Ice Wizard
Poison
Musketeer Ice Wizard
Lightning
Knight Musketeer Baby Dragon Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Royal Ghost Musketeer Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Ice Wizard Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon The Log Ice Wizard
Musketeer
Knight Baby Dragon P.E.K.K.A The Log Royal Ghost
Baby Dragon
Knight Musketeer Lightning P.E.K.K.A Ice Wizard
Lightning
Baby Dragon
P.E.K.K.A
Musketeer Baby Dragon The Log Ice Wizard
The Log
Knight Musketeer P.E.K.K.A
Ice Wizard
Knight Baby Dragon P.E.K.K.A
Royal Ghost
Musketeer

Defense Synergies 5 11

Knight
Musketeer Ice Wizard Baby Dragon The Log
Musketeer
Knight The Log Baby Dragon P.E.K.K.A Royal Ghost
Baby Dragon
Ice Wizard Knight Musketeer P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Musketeer Baby Dragon Ice Wizard
The Log
Musketeer P.E.K.K.A Knight Baby Dragon Lightning Ice Wizard Royal Ghost
Ice Wizard
Knight Baby Dragon P.E.K.K.A The Log
Royal Ghost
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer Baby Dragon The Log
P.E.K.K.A Knight Musketeer The Log Ice Wizard
P.E.K.K.A Knight Musketeer Lightning Ice Wizard
P.E.K.K.A Knight Musketeer Ice Wizard
Lightning P.E.K.K.A The Log
The Log Musketeer Baby Dragon Ice Wizard Royal Ghost
Musketeer Lightning Baby Dragon Ice Wizard
Lightning Musketeer Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Musketeer Ice Wizard
Knight Musketeer Ice Wizard Royal Ghost
Ice Wizard Knight Musketeer Baby Dragon The Log Royal Ghost
Musketeer Baby Dragon Ice Wizard
P.E.K.K.A Knight Musketeer Lightning The Log Ice Wizard
Baby Dragon P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Knight
Lightning P.E.K.K.A The Log
Knight Musketeer P.E.K.K.A
Knight Musketeer Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon The Log Knight Musketeer Ice Wizard Royal Ghost
P.E.K.K.A Musketeer
Royal Ghost Knight Musketeer Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Royal Ghost
Knight Musketeer Baby Dragon Lightning The Log Royal Ghost
P.E.K.K.A Knight Musketeer Lightning The Log
Lightning P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Musketeer
Musketeer Baby Dragon Ice Wizard
P.E.K.K.A Knight Musketeer Lightning Ice Wizard
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Baby Dragon The Log
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Knight
Musketeer Baby Dragon
Knight Musketeer Baby Dragon Lightning P.E.K.K.A The Log
Musketeer Baby Dragon P.E.K.K.A The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer Baby Dragon The Log Royal Ghost
Musketeer Baby Dragon The Log Ice Wizard Royal Ghost
Lightning Baby Dragon The Log
Lightning Knight Musketeer The Log
Baby Dragon The Log
Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon The Log
The Log Baby Dragon Lightning Ice Wizard
The Log Lightning
Lightning Musketeer
Lightning Knight Musketeer The Log
Lightning Musketeer Baby Dragon
Lightning Knight Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning
Lightning
Lightning Musketeer Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Musketeer Baby Dragon Lightning Ice Wizard Royal Ghost
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon Ice Wizard
Lightning Musketeer
Lightning
Lightning Musketeer The Log
Lightning
P.E.K.K.A
Lightning The Log
Lightning Musketeer
Lightning Musketeer Baby Dragon Ice Wizard
The Log
Lightning Knight Musketeer Baby Dragon
The Log Musketeer Baby Dragon Lightning
Lightning
Musketeer P.E.K.K.A
Musketeer Baby Dragon Lightning The Log
Musketeer Lightning
Lightning Musketeer Baby Dragon The Log Royal Ghost

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