My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Elite Barbarians Furnace Electro Wizard
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Electro Wizard
Fireball
Elite Barbarians Mega Minion Hog Rider Furnace Electro Wizard
Poison
Mega Minion Furnace Electro Wizard
Lightning
Elite Barbarians Mega Minion Furnace Electro Wizard
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Hog Rider Furnace Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Hog Rider Electro Wizard Furnace The Log
Elite Barbarians
Zap Fireball Hog Rider Furnace The Log
Mega Minion
Zap Fireball Furnace
Fireball
Zap Hog Rider Elite Barbarians Mega Minion The Log Electro Wizard
Hog Rider
Zap Fireball The Log Elite Barbarians Furnace Electro Wizard
Furnace
Zap Elite Barbarians Mega Minion Hog Rider
The Log
Hog Rider Zap Elite Barbarians Fireball
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 4 11

Zap
Mega Minion Fireball Electro Wizard Elite Barbarians Furnace The Log
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Furnace The Log Electro Wizard
Fireball
Zap The Log Electro Wizard
Hog Rider
Furnace
Zap Mega Minion Electro Wizard
The Log
Fireball Zap Elite Barbarians Mega Minion Electro Wizard
Electro Wizard
Zap Mega Minion Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log Electro Wizard
Elite Barbarians Zap Mega Minion Furnace The Log Electro Wizard
Furnace Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Mega Minion Furnace Electro Wizard
Elite Barbarians Fireball The Log
Fireball The Log Zap Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Zap Fireball
Zap Fireball The Log Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Electro Wizard Zap Mega Minion Fireball Furnace The Log
Mega Minion Zap Fireball Furnace Electro Wizard
Furnace Zap Elite Barbarians Fireball The Log Electro Wizard
Fireball Zap Mega Minion Furnace The Log Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Furnace The Log Electro Wizard
Elite Barbarians Fireball Furnace Electro Wizard
Fireball Zap Elite Barbarians Mega Minion Furnace The Log Electro Wizard
Zap Furnace The Log Mega Minion Fireball Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Mega Minion The Log
Zap Elite Barbarians Furnace The Log Electro Wizard
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians
Fireball Furnace Zap Electro Wizard
Elite Barbarians Mega Minion Fireball Furnace Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Mega Minion Fireball The Log
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball
Fireball Furnace
Elite Barbarians Electro Wizard Zap Mega Minion Fireball Furnace The Log
Zap Elite Barbarians Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap Furnace The Log
Fireball Zap Mega Minion Furnace
Furnace The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Zap Mega Minion Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Furnace
Mega Minion
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Electro Wizard
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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