My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Prince Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Barbarians Furnace
Zap
Furnace Prince
Barbarian Barrel
Barbarians Furnace Giant Skeleton Ice Wizard
The Log
Barbarians Furnace Prince Giant Skeleton
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Prince Giant Skeleton Ice Wizard
Fireball
Barbarians Furnace Ice Wizard
Poison
Barbarians Furnace Ice Wizard
Lightning
Furnace Prince Ice Wizard
Rocket
Barbarians Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Prince Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Furnace Barbarians Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Barbarians
Furnace
Prince Giant Skeleton
Rocket
Prince
Arrows Furnace The Log Ice Wizard
Giant Skeleton
Arrows Furnace The Log Ice Wizard
The Log
Prince Giant Skeleton
Ice Wizard
Prince Giant Skeleton

Defense Synergies 1 13

Arrows
Barbarians Furnace Prince Giant Skeleton Ice Wizard
Barbarians
Arrows Furnace
Furnace
Arrows Barbarians Prince Ice Wizard
Rocket
The Log
Prince
The Log Arrows Furnace Ice Wizard
Giant Skeleton
Arrows The Log Ice Wizard
The Log
Prince Rocket Giant Skeleton Ice Wizard
Ice Wizard
Arrows Furnace Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Barbarians Furnace Prince The Log Ice Wizard
Barbarians Furnace Rocket Prince Giant Skeleton Ice Wizard
Barbarians Prince Furnace Ice Wizard
Arrows Barbarians Rocket Prince Giant Skeleton The Log
Arrows The Log Furnace Ice Wizard
Furnace Rocket Arrows Ice Wizard
Rocket Arrows Barbarians Giant Skeleton The Log
Barbarians Furnace Prince Ice Wizard
Barbarians Prince Giant Skeleton Ice Wizard
Barbarians Ice Wizard Arrows Furnace Giant Skeleton The Log
Arrows Furnace Ice Wizard
Barbarians Furnace Prince Rocket Giant Skeleton The Log Ice Wizard
Rocket Arrows Barbarians Furnace Prince The Log
Barbarians Furnace Prince
Barbarians Rocket Furnace Prince The Log
Barbarians Arrows Furnace Prince
Arrows Barbarians Furnace Prince The Log Ice Wizard
Arrows Furnace The Log Barbarians Giant Skeleton Ice Wizard
Barbarians Prince
Arrows Barbarians Furnace Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Prince Giant Skeleton
Arrows Rocket Prince The Log
Barbarians Giant Skeleton Furnace Rocket Prince The Log
Rocket Prince Giant Skeleton Barbarians The Log
Barbarians Giant Skeleton Prince
Arrows Furnace Rocket Ice Wizard
Rocket Prince Barbarians Furnace Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Prince
Rocket Giant Skeleton Barbarians Prince The Log
Barbarians
Barbarians Prince Giant Skeleton
Rocket Arrows Barbarians Prince Giant Skeleton The Log
Barbarians Rocket Prince Giant Skeleton
Barbarians Furnace
Barbarians Furnace Rocket Prince Giant Skeleton The Log
Arrows Barbarians Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton The Log
Arrows The Log Ice Wizard
Rocket Arrows Giant Skeleton The Log
Arrows Barbarians Rocket Prince Giant Skeleton The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket Ice Wizard
Arrows Furnace The Log
Arrows The Log Ice Wizard
Arrows The Log
Rocket Prince
Rocket Arrows Prince The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows Furnace Prince The Log
Rocket Arrows Furnace The Log
Arrows Furnace Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Prince The Log
Rocket Arrows The Log
Rocket Prince Giant Skeleton The Log
Rocket Arrows
Rocket Prince The Log
Rocket Arrows Barbarians The Log
Arrows The Log Furnace Ice Wizard
Arrows The Log Ice Wizard
Arrows Prince The Log
Rocket Arrows The Log
Arrows Furnace Ice Wizard
Rocket
Arrows Rocket The Log
Rocket Arrows
Prince Giant Skeleton
Rocket Arrows The Log
Barbarians Rocket Prince
Rocket Arrows Ice Wizard
Arrows The Log
Rocket Prince
Arrows The Log
Rocket Arrows Giant Skeleton
Prince
Rocket Giant Skeleton The Log
Rocket
Rocket Prince Giant Skeleton The Log

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