My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider
Fireball
Minions Goblin Gang Barbarians Hog Rider Inferno Tower
Poison
Minions Goblin Gang Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Fireball Hog Rider Freeze Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Gang Fireball

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze The Log
Hog Rider
Minions Goblin Gang Fireball Freeze The Log Barbarians
Inferno Tower
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball

Defense Synergies 3 7

Minions
Inferno Tower Freeze The Log
Goblin Gang
Inferno Tower Barbarians The Log
Barbarians
Goblin Gang
Fireball
The Log Inferno Tower Freeze
Hog Rider
Inferno Tower
Goblin Gang The Log Minions Fireball
Freeze
Minions Fireball
The Log
Fireball Inferno Tower Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions Goblin Gang The Log
Goblin Gang Barbarians Inferno Tower Minions Freeze
Barbarians Inferno Tower Minions Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball Freeze The Log Minions
Minions Inferno Tower Goblin Gang Fireball Freeze
Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Minions Goblin Gang
Goblin Gang Barbarians Inferno Tower
Minions Goblin Gang Barbarians Fireball Freeze The Log
Minions Inferno Tower Goblin Gang Fireball
Barbarians Inferno Tower Minions Goblin Gang Fireball Freeze The Log
Fireball Minions Goblin Gang Barbarians Freeze The Log
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Goblin Gang Fireball Freeze The Log
Barbarians Minions Goblin Gang Fireball Inferno Tower
Fireball Minions Goblin Gang Barbarians The Log
Freeze The Log Minions Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Minions Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower
Fireball Goblin Gang The Log
Goblin Gang Barbarians Minions Inferno Tower The Log
Goblin Gang Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Fireball Minions Goblin Gang Freeze
Goblin Gang Minions Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Freeze Minions Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Barbarians
Minions Barbarians Inferno Tower
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Inferno Tower
Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Minions Fireball Freeze The Log
Minions Barbarians Fireball Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball The Log
Fireball Minions Freeze
The Log
Fireball The Log Freeze
Fireball The Log
Minions Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball Freeze
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Freeze
Minions
Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Freeze The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Fireball Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Minions Goblin Gang Barbarians Fireball Freeze
Fireball
Freeze
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Minions Goblin Gang Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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