My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Goblins Bats Minions Hog Rider
Zap
Goblins Bats Minions
Barbarian Barrel
Goblins Electro Wizard
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats Minions
Royal Delivery
Goblins Bats Minions Hog Rider Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Bats Minions Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Minions Hog Rider Freeze Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Minions Golem
Minions
Hog Rider Bats Golem
Hog Rider
Goblins Bats Minions Freeze The Log Electro Wizard
Freeze
Hog Rider
Golem
Bats Minions The Log Electro Wizard
The Log
Hog Rider Golem
Electro Wizard
Hog Rider Golem

Defense Synergies 0 12

Goblins
Freeze The Log Electro Wizard
Bats
Minions Freeze The Log Electro Wizard
Minions
Bats Freeze The Log Electro Wizard
Hog Rider
Freeze
Goblins Bats Minions Electro Wizard
Golem
The Log
Goblins Bats Minions Electro Wizard
Electro Wizard
Goblins Bats Minions Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Goblins Bats Minions The Log Electro Wizard
Goblins Bats Minions Freeze Electro Wizard
Goblins Bats Minions Electro Wizard
The Log
Freeze The Log Goblins Bats Minions Electro Wizard
Bats Minions Electro Wizard Freeze
The Log Electro Wizard
Goblins Minions
Goblins Electro Wizard
Goblins Bats Minions Electro Wizard Freeze The Log
Minions Bats Electro Wizard
Bats Minions Freeze The Log Electro Wizard
Goblins Bats Minions Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Electro Wizard
Goblins Bats Minions Electro Wizard
Goblins Bats Minions The Log Electro Wizard
Freeze The Log Bats Minions Electro Wizard
Electro Wizard
Goblins Bats Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Wizard
Electro Wizard The Log
Goblins Bats Minions The Log Electro Wizard
Bats The Log Electro Wizard
Bats Minions Freeze Electro Wizard
Goblins Bats Minions Electro Wizard
Freeze Electro Wizard Goblins Bats Minions The Log
Bats Minions
The Log Electro Wizard
Electro Wizard Goblins Bats Minions Freeze The Log
Bats Minions Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
The Log
Bats Minions Freeze
The Log
The Log Freeze
The Log
Goblins Bats Minions Electro Wizard
The Log Electro Wizard
The Log
Minions Freeze
The Log
The Log
The Log
Freeze
Bats Minions
The Log Electro Wizard
The Log
Minions The Log
The Log
The Log
Freeze The Log
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Bats Minions Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Bats Minions Freeze
Electro Wizard
Freeze
The Log
Electro Wizard
The Log
Bats Minions Freeze The Log Electro Wizard
Bats Electro Wizard
Freeze The Log Electro Wizard

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