My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Wizard P.E.K.K.A
Fireball
Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Musketeer Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror Freeze The Log
Musketeer
Hog Rider Mirror P.E.K.K.A The Log
Hog Rider
Fireball Musketeer Freeze The Log Wizard Mirror
Wizard
Hog Rider P.E.K.K.A
Mirror
Fireball The Log Musketeer Hog Rider Freeze
Freeze
Hog Rider Fireball Mirror
P.E.K.K.A
Musketeer Wizard The Log
The Log
Hog Rider Mirror Fireball Musketeer P.E.K.K.A

Defense Synergies 4 8

Fireball
Mirror The Log Musketeer Freeze
Musketeer
The Log Fireball Mirror P.E.K.K.A
Hog Rider
Wizard
Freeze P.E.K.K.A The Log
Mirror
Fireball Musketeer The Log
Freeze
Fireball Wizard
P.E.K.K.A
The Log Musketeer Wizard
The Log
Fireball Musketeer P.E.K.K.A Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Freeze
P.E.K.K.A Musketeer
Fireball P.E.K.K.A The Log
Fireball Freeze The Log Musketeer
Musketeer Fireball Wizard Freeze
Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer
Musketeer
Fireball Musketeer Wizard Freeze The Log
Musketeer Fireball Wizard
P.E.K.K.A Fireball Musketeer Wizard Freeze The Log
Fireball Wizard Freeze P.E.K.K.A The Log
P.E.K.K.A
Fireball Freeze P.E.K.K.A The Log
Wizard Fireball Musketeer P.E.K.K.A
Fireball Musketeer Wizard The Log
Wizard Freeze The Log Fireball Musketeer
P.E.K.K.A Musketeer
Wizard Fireball Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Musketeer Wizard The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Musketeer
Fireball Wizard Musketeer Freeze
P.E.K.K.A Fireball Musketeer
P.E.K.K.A
Freeze P.E.K.K.A Fireball The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Wizard
Wizard Fireball Musketeer
Fireball Musketeer Freeze P.E.K.K.A The Log
Fireball Musketeer Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Freeze The Log
Fireball Wizard The Log
Fireball Wizard Musketeer Freeze
Musketeer Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Fireball Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer Freeze
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball Freeze
Fireball Musketeer Wizard The Log
Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
Freeze The Log Fireball Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Fireball Musketeer Wizard
Fireball Musketeer Wizard Freeze
Fireball
Fireball Musketeer Wizard The Log
Fireball Freeze
P.E.K.K.A
Fireball Wizard The Log
Fireball Musketeer Freeze
Fireball Musketeer Wizard
Freeze
The Log Fireball
Fireball Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Freeze The Log
Fireball Musketeer
Fireball Musketeer Freeze The Log

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