My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Balloon
Barbarian Barrel
Knight Barbarians Wizard Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Knight Barbarians Wizard Balloon Electro Wizard
Fireball
Barbarians Wizard Balloon Electro Wizard
Poison
Barbarians Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Freeze Electro Wizard Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard The Log Electro Wizard
Barbarians
Balloon
Fireball
Knight Freeze The Log Electro Wizard
Wizard
Knight Balloon
Freeze
Balloon Fireball
Balloon
Knight Freeze Barbarians Wizard The Log Electro Wizard
The Log
Knight Fireball Balloon
Electro Wizard
Knight Fireball Balloon

Defense Synergies 2 10

Knight
Electro Wizard Fireball Wizard The Log
Barbarians
Fireball
The Log Knight Freeze Electro Wizard
Wizard
Knight Freeze The Log Electro Wizard
Freeze
Fireball Wizard Electro Wizard
Balloon
The Log
Fireball Knight Wizard Electro Wizard
Electro Wizard
Knight Fireball Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log Electro Wizard
Barbarians Knight The Log Electro Wizard
Barbarians Knight Freeze Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Fireball The Log
Fireball Freeze The Log Electro Wizard
Electro Wizard Fireball Wizard Freeze
Barbarians Fireball The Log Electro Wizard
Barbarians
Knight Barbarians Electro Wizard
Barbarians Electro Wizard Knight Fireball Wizard Freeze The Log
Fireball Wizard Electro Wizard
Barbarians Knight Fireball Wizard Freeze The Log Electro Wizard
Fireball Wizard Barbarians Freeze The Log Electro Wizard
Barbarians Knight Electro Wizard
Barbarians Fireball Freeze The Log Electro Wizard
Barbarians Wizard Knight Fireball Electro Wizard
Fireball Knight Barbarians Wizard The Log Electro Wizard
Wizard Freeze The Log Knight Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Wizard Knight Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Electro Wizard
Fireball Electro Wizard Knight Wizard The Log
Barbarians Knight The Log Electro Wizard
Knight Barbarians Fireball The Log Electro Wizard
Barbarians Knight
Fireball Wizard Freeze Electro Wizard
Knight Barbarians Fireball Electro Wizard
Knight Barbarians
Freeze Electro Wizard Knight Barbarians Fireball The Log
Barbarians
Knight Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Knight Fireball Wizard
Wizard Barbarians Fireball
Barbarians Electro Wizard Knight Fireball Freeze The Log
Barbarians Fireball Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Barbarians Fireball Freeze The Log
Fireball Wizard The Log
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Fireball Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard
Knight Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard The Log
Fireball Freeze Electro Wizard
Fireball Wizard The Log
Electro Wizard Barbarians Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
The Log Fireball
Fireball Knight Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Fireball Freeze The Log Electro Wizard
Fireball Electro Wizard
Fireball Freeze The Log Electro Wizard

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