My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Graveyard
Zap
Inferno Tower Bandit Graveyard
Barbarian Barrel
Inferno Tower Wizard Bandit Electro Wizard Graveyard
The Log
Bandit Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Graveyard
Royal Delivery
Wizard Bandit Electro Wizard Graveyard
Fireball
Inferno Tower Wizard Bandit Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard Graveyard
Lightning
Inferno Tower Wizard Bandit Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Bandit Freeze Electro Wizard Inferno Tower Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Bandit Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Tornado Bandit
Tornado
Wizard Freeze The Log Graveyard
Freeze
Graveyard Tornado
The Log
Tornado Bandit Graveyard
Bandit
Wizard The Log Electro Wizard Graveyard
Electro Wizard
Graveyard Bandit
Graveyard
Freeze Electro Wizard Tornado The Log Bandit

Defense Synergies 3 12

Inferno Tower
The Log Electro Wizard Tornado Bandit
Wizard
Tornado Freeze The Log Bandit Electro Wizard
Tornado
Wizard Inferno Tower The Log Electro Wizard
Freeze
Wizard Electro Wizard
The Log
Inferno Tower Wizard Tornado Bandit Electro Wizard
Bandit
Inferno Tower Wizard The Log Electro Wizard
Electro Wizard
Inferno Tower Wizard Tornado Freeze The Log Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log Electro Wizard
Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Tornado Freeze Bandit Electro Wizard
Inferno Tower Bandit Electro Wizard
Tornado The Log
Tornado Freeze The Log Bandit Electro Wizard
Inferno Tower Tornado Electro Wizard Wizard Freeze
Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Tornado
Tornado Inferno Tower Bandit Electro Wizard
Electro Wizard Wizard Tornado Freeze The Log Bandit
Inferno Tower Wizard Tornado Electro Wizard
Inferno Tower Wizard Freeze The Log Bandit Electro Wizard
Wizard Tornado Freeze The Log Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower Tornado Freeze The Log Bandit Electro Wizard
Wizard Inferno Tower Tornado Electro Wizard
Wizard Tornado The Log Bandit Electro Wizard
Wizard Tornado Freeze The Log Bandit Electro Wizard
Inferno Tower Tornado Electro Wizard
Wizard The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log
Bandit Inferno Tower The Log Electro Wizard
Inferno Tower Tornado The Log Bandit Electro Wizard
Inferno Tower Bandit
Wizard Tornado Freeze Electro Wizard
Inferno Tower Bandit Electro Wizard
Inferno Tower
Freeze Electro Wizard Inferno Tower Tornado The Log Bandit
Inferno Tower
Inferno Tower
Tornado The Log Electro Wizard
Inferno Tower Wizard Bandit
Wizard
Inferno Tower Electro Wizard Tornado Freeze The Log
Inferno Tower Wizard Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Bandit
Tornado The Log Bandit Electro Wizard
The Log Bandit
Freeze The Log
Wizard The Log
Wizard Tornado Freeze
Wizard Tornado The Log
The Log Wizard Tornado Freeze
The Log Wizard Tornado Bandit
Tornado Electro Wizard
Wizard Tornado The Log Bandit Electro Wizard
Wizard Tornado
The Log Bandit
Freeze Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Tornado Freeze
Wizard The Log Bandit Electro Wizard
Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
The Log
Tornado Freeze The Log Wizard
The Log Wizard Tornado Bandit Electro Wizard
Wizard Tornado The Log Bandit
Tornado The Log Bandit
Wizard Tornado Electro Wizard
Electro Wizard Wizard Freeze
Wizard The Log Bandit
Freeze Electro Wizard
Wizard The Log
Electro Wizard Freeze Bandit
Wizard Tornado Electro Wizard
Freeze
The Log
Wizard Electro Wizard
The Log Wizard
Tornado
Tornado Freeze The Log Electro Wizard
Tornado Electro Wizard
Tornado Freeze The Log Bandit Electro Wizard

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