My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Zappies P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine Zappies
Zap
Battle Ram Flying Machine Zappies
Barbarian Barrel
Battle Ram Zappies Royal Ghost Electro Wizard
The Log
Battle Ram Zappies
Earthquake
Zappies
Arrows
Flying Machine Zappies
Royal Delivery
Battle Ram Flying Machine Zappies P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Battle Ram Flying Machine Zappies Electro Wizard
Poison
Flying Machine Zappies Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Battle Ram Flying Machine Zappies Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Battle Ram Flying Machine

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison The Log Flying Machine Zappies P.E.K.K.A Royal Ghost Electro Wizard
Flying Machine
Battle Ram Zappies P.E.K.K.A Royal Ghost
Zappies
Battle Ram Flying Machine P.E.K.K.A Royal Ghost
Poison
Battle Ram P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Poison Electro Wizard Battle Ram Flying Machine Zappies The Log
The Log
Battle Ram Poison P.E.K.K.A
Royal Ghost
Battle Ram Flying Machine Zappies Poison Electro Wizard
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 14

Battle Ram
Flying Machine
Zappies P.E.K.K.A The Log Royal Ghost Electro Wizard
Zappies
Flying Machine P.E.K.K.A The Log Electro Wizard
Poison
The Log Electro Wizard
P.E.K.K.A
The Log Flying Machine Zappies Electro Wizard
The Log
P.E.K.K.A Flying Machine Zappies Poison Royal Ghost Electro Wizard
Royal Ghost
Flying Machine The Log Electro Wizard
Electro Wizard
Flying Machine Zappies Poison P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies The Log Electro Wizard
P.E.K.K.A Flying Machine Zappies The Log Electro Wizard
P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Poison P.E.K.K.A The Log
The Log Flying Machine Zappies Royal Ghost Electro Wizard
Electro Wizard Flying Machine Zappies Poison
Flying Machine Poison P.E.K.K.A The Log Electro Wizard
Zappies P.E.K.K.A
Zappies Royal Ghost Electro Wizard
Poison Electro Wizard Flying Machine Zappies The Log Royal Ghost
Flying Machine Zappies Poison Electro Wizard
P.E.K.K.A Flying Machine Zappies The Log Electro Wizard
Zappies Poison P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Zappies P.E.K.K.A The Log Electro Wizard
Zappies Poison P.E.K.K.A Electro Wizard
Flying Machine Zappies The Log Royal Ghost Electro Wizard
Poison The Log Flying Machine Zappies Royal Ghost Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Royal Ghost Flying Machine Zappies Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Flying Machine The Log Royal Ghost
Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies The Log Electro Wizard
P.E.K.K.A Zappies
Poison Flying Machine Zappies Electro Wizard
P.E.K.K.A Flying Machine Zappies Electro Wizard
P.E.K.K.A Zappies
P.E.K.K.A Electro Wizard Flying Machine Zappies Poison The Log
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Electro Wizard Flying Machine Poison P.E.K.K.A The Log
Poison Flying Machine Zappies P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine The Log Royal Ghost
Poison Flying Machine The Log Royal Ghost Electro Wizard
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison Flying Machine
Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Poison Electro Wizard
Poison Flying Machine The Log Electro Wizard
Poison Flying Machine
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison
Flying Machine Poison The Log Electro Wizard
Flying Machine Poison The Log
Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log
Poison The Log Flying Machine Royal Ghost Electro Wizard
Flying Machine Poison The Log
Poison The Log
Poison Flying Machine Electro Wizard
Electro Wizard Flying Machine Zappies Poison
Poison The Log
Zappies Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Flying Machine Zappies
Poison Flying Machine Zappies Electro Wizard
The Log
Poison Flying Machine Electro Wizard
The Log Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Flying Machine Zappies Poison The Log Electro Wizard
Flying Machine Zappies Poison Electro Wizard
Poison Flying Machine The Log Royal Ghost Electro Wizard

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