My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Cannon Cart Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Cannon Cart Giant Skeleton
Giant Snowball
Archers Flying Machine Clone Lumberjack
Zap
Archers Flying Machine Clone Cannon Cart
Barbarian Barrel
Archers Clone Cannon Cart Giant Skeleton Lumberjack
The Log
Archers Clone Cannon Cart Giant Skeleton Lumberjack
Earthquake
Archers Clone
Arrows
Archers Flying Machine Clone
Royal Delivery
Archers Flying Machine Clone Cannon Cart Giant Skeleton Lumberjack
Fireball
Archers Flying Machine Clone Cannon Cart Lumberjack
Poison
Archers Flying Machine Clone
Lightning
Cannon Cart Lumberjack
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Clone Flying Machine Lumberjack Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Clone

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Lumberjack
Flying Machine
Mirror Clone Cannon Cart Giant Skeleton Lumberjack
Mirror
The Log Flying Machine Cannon Cart Giant Skeleton Lumberjack
Clone
Giant Skeleton Flying Machine Cannon Cart Lumberjack
Cannon Cart
The Log Flying Machine Mirror Clone Lumberjack
Giant Skeleton
Clone Archers Flying Machine Mirror The Log Lumberjack
The Log
Mirror Cannon Cart Giant Skeleton Lumberjack
Lumberjack
Archers Flying Machine Mirror Clone Cannon Cart Giant Skeleton The Log

Defense Synergies 0 16

Archers
Cannon Cart Giant Skeleton The Log Lumberjack
Flying Machine
Mirror Cannon Cart Giant Skeleton The Log Lumberjack
Mirror
Flying Machine The Log Lumberjack
Clone
Cannon Cart
Archers Flying Machine Giant Skeleton Lumberjack
Giant Skeleton
Archers Flying Machine Cannon Cart The Log Lumberjack
The Log
Archers Flying Machine Mirror Giant Skeleton Lumberjack
Lumberjack
Archers Flying Machine Mirror Cannon Cart Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine The Log
Lumberjack Flying Machine Cannon Cart The Log
Lumberjack Archers Cannon Cart Giant Skeleton
Lumberjack Cannon Cart
Giant Skeleton The Log Lumberjack
The Log Archers Flying Machine Cannon Cart Lumberjack
Archers Flying Machine
Flying Machine Cannon Cart Giant Skeleton The Log
Lumberjack
Archers Cannon Cart Giant Skeleton Lumberjack
Archers Flying Machine Cannon Cart Giant Skeleton The Log Lumberjack
Archers Flying Machine
Lumberjack Flying Machine Cannon Cart Giant Skeleton The Log
Cannon Cart The Log Lumberjack
Cannon Cart Lumberjack
The Log Lumberjack
Cannon Cart Lumberjack
Archers Flying Machine Cannon Cart The Log Lumberjack
The Log Archers Flying Machine Cannon Cart Giant Skeleton Lumberjack
Cannon Cart Lumberjack
Archers Flying Machine Cannon Cart Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Cannon Cart Giant Skeleton
Archers Flying Machine Cannon Cart The Log Lumberjack
Giant Skeleton Lumberjack Cannon Cart The Log
Giant Skeleton Lumberjack Cannon Cart The Log
Giant Skeleton Cannon Cart Lumberjack
Archers Flying Machine
Archers Flying Machine Cannon Cart Giant Skeleton Lumberjack
Giant Skeleton Cannon Cart Lumberjack
Giant Skeleton Flying Machine Cannon Cart The Log
Flying Machine Cannon Cart Giant Skeleton Lumberjack
Giant Skeleton The Log
Cannon Cart Giant Skeleton Lumberjack
Archers Flying Machine Cannon Cart
Archers Flying Machine Cannon Cart Giant Skeleton The Log Lumberjack
Archers Flying Machine Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log
Flying Machine The Log
Flying Machine Cannon Cart Giant Skeleton The Log
Cannon Cart Flying Machine Giant Skeleton The Log
The Log
Flying Machine
Archers Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Lumberjack
Flying Machine Cannon Cart The Log
Archers Flying Machine
Flying Machine Cannon Cart The Log
Flying Machine Cannon Cart
Flying Machine Cannon Cart The Log
Flying Machine Cannon Cart The Log
Flying Machine Cannon Cart The Log
Archers Flying Machine The Log
Flying Machine The Log
Giant Skeleton The Log
The Log
Flying Machine Cannon Cart The Log
The Log
The Log Flying Machine
Flying Machine The Log
The Log
Archers Flying Machine
Flying Machine
The Log
Giant Skeleton
The Log
Archers Flying Machine Cannon Cart
Archers Flying Machine
The Log
Flying Machine Cannon Cart Lumberjack
The Log Flying Machine
Giant Skeleton
Flying Machine Cannon Cart
Flying Machine Giant Skeleton The Log
Flying Machine
Flying Machine Cannon Cart Giant Skeleton The Log

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