My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Executioner
The Log
Barbarians Royal Giant Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Valkyrie Skeleton Army Executioner
Fireball
Barbarians Skeleton Army Executioner
Poison
Barbarians Skeleton Army Executioner
Lightning
Valkyrie Executioner
Rocket
Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Valkyrie Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Valkyrie Executioner The Log
Barbarians
Royal Giant
Fireball Zap Executioner The Log
Fireball
Zap Royal Giant The Log
Valkyrie
Zap Executioner
Skeleton Army
Executioner
Zap Royal Giant Valkyrie The Log
The Log
Zap Royal Giant Fireball Executioner

Defense Synergies 2 12

Zap
Fireball Barbarians Valkyrie Skeleton Army Executioner The Log
Barbarians
Zap Skeleton Army
Royal Giant
Fireball
Zap The Log Valkyrie
Valkyrie
Zap Fireball Executioner The Log
Skeleton Army
Zap Barbarians Executioner The Log
Executioner
Zap Valkyrie Skeleton Army The Log
The Log
Fireball Zap Valkyrie Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner The Log
Barbarians Skeleton Army Zap Valkyrie Executioner The Log
Barbarians Skeleton Army Valkyrie Executioner
Barbarians Skeleton Army Valkyrie
Barbarians Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Zap Valkyrie Executioner
Zap Fireball Executioner
Zap Barbarians Fireball Valkyrie The Log
Barbarians Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Executioner Zap Fireball The Log
Executioner Zap Fireball
Barbarians Skeleton Army Zap Fireball Valkyrie The Log
Fireball Valkyrie Skeleton Army Executioner Zap Barbarians The Log
Barbarians Skeleton Army
Barbarians Skeleton Army Zap Fireball The Log
Barbarians Fireball Valkyrie Skeleton Army Executioner
Fireball Zap Barbarians Valkyrie Skeleton Army Executioner The Log
Zap Valkyrie Executioner The Log Barbarians Fireball
Barbarians
Valkyrie Skeleton Army Barbarians Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Zap Fireball
Fireball Zap Valkyrie Executioner The Log
Barbarians Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap Barbarians Fireball The Log
Barbarians Valkyrie Skeleton Army Executioner
Fireball Executioner Zap
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Valkyrie Skeleton Army
Zap Barbarians Fireball Valkyrie Skeleton Army The Log
Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Zap Barbarians Fireball Valkyrie The Log
Barbarians Skeleton Army Fireball Valkyrie Executioner
Barbarians Fireball Valkyrie Skeleton Army Executioner
Barbarians Skeleton Army Zap Fireball Valkyrie Executioner The Log
Valkyrie Executioner Zap Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap Executioner The Log
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Executioner Zap Valkyrie The Log
Fireball Executioner Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Fireball
Zap Fireball Valkyrie The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Zap Fireball Executioner The Log
Zap Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Valkyrie Executioner
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Barbarians Fireball Skeleton Army
Fireball Zap Executioner
The Log Fireball
Fireball Valkyrie Executioner
The Log Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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