My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers Barbarians
Zap
Bats Archers Mortar Royal Giant
Barbarian Barrel
Ice Spirit Archers Mortar Barbarians
The Log
Ice Spirit Archers Barbarians Royal Giant
Earthquake
Archers Mortar Barbarians
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Barbarians
Fireball
Archers Mortar Barbarians
Poison
Bats Archers Mortar Barbarians
Lightning
Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Archers Mortar Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Archers

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Bats Archers Mortar Barbarians Royal Giant
Bats
Royal Giant Ice Spirit Mortar
Archers
Ice Spirit Mortar Royal Giant
Mortar
Royal Giant Ice Spirit Bats Archers Fireball The Log
Barbarians
Ice Spirit
Royal Giant
Ice Spirit Bats Mortar Fireball Ice Spirit Archers The Log
Fireball
Royal Giant Mortar The Log
The Log
Mortar Royal Giant Fireball

Defense Synergies 1 12

Ice Spirit
Bats Archers Mortar Barbarians Fireball The Log
Bats
Ice Spirit Mortar The Log
Archers
Ice Spirit Mortar The Log
Mortar
Ice Spirit Bats Archers Fireball The Log
Barbarians
Ice Spirit
Royal Giant
Fireball
The Log Ice Spirit Mortar
The Log
Fireball Ice Spirit Bats Archers Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Barbarians Ice Spirit Bats Mortar The Log
Mortar Barbarians Bats Archers
Barbarians Bats Mortar
Barbarians Fireball The Log
Fireball The Log Bats Archers
Bats Ice Spirit Archers Mortar Fireball
Barbarians Fireball The Log
Barbarians Mortar
Ice Spirit Archers Barbarians
Bats Archers Barbarians Fireball The Log
Bats Archers Fireball
Mortar Barbarians Ice Spirit Bats Fireball The Log
Fireball Ice Spirit Bats Mortar Barbarians The Log
Barbarians Mortar
Barbarians Ice Spirit Mortar Fireball The Log
Barbarians Bats Mortar Fireball
Ice Spirit Mortar Fireball Bats Archers Barbarians The Log
Mortar The Log Ice Spirit Bats Archers Barbarians Fireball
Barbarians Mortar
Bats Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball
Fireball Archers Mortar The Log
Barbarians Ice Spirit Bats The Log
Bats Barbarians Fireball The Log
Barbarians
Fireball Ice Spirit Bats Archers
Bats Archers Barbarians Fireball
Barbarians
Ice Spirit Bats Mortar Barbarians Fireball The Log
Barbarians
Bats Barbarians
Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Ice Spirit Bats Archers Mortar Fireball The Log
Bats Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Mortar The Log
Fireball Ice Spirit Bats
Archers Mortar The Log
Fireball The Log Ice Spirit
Fireball The Log Mortar
Bats Fireball
Mortar Fireball The Log
Fireball Archers
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats
Archers Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Barbarians Fireball The Log
The Log Ice Spirit Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Bats Archers Fireball
Ice Spirit Bats Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Archers Barbarians Fireball
Fireball Archers
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball
Ice Spirit Bats Fireball The Log
Bats Fireball
Mortar Fireball The Log

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