My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard Barbarian Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Furnace
Zap
Battle Ram Furnace
Barbarian Barrel
Battle Ram Furnace Wizard Barbarian Hut
The Log
Battle Ram Furnace Barbarian Hut
Earthquake
Furnace Barbarian Hut
Arrows
Furnace
Royal Delivery
Battle Ram Wizard
Fireball
Battle Ram Furnace Wizard Barbarian Hut
Poison
Furnace Wizard Barbarian Hut
Lightning
Battle Ram Furnace Wizard Barbarian Hut
Rocket
Furnace Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Fireball Battle Ram Furnace Wizard Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Fireball Battle Ram

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Battle Ram The Log Mega Knight
Battle Ram
The Log Fireball Furnace Barbarian Hut Mirror
Furnace
Battle Ram Barbarian Hut Mirror
Wizard
Mega Knight
Barbarian Hut
Battle Ram Furnace Mirror
Mirror
Fireball The Log Battle Ram Furnace Barbarian Hut
The Log
Battle Ram Mirror Fireball Mega Knight
Mega Knight
Fireball Wizard The Log

Defense Synergies 3 9

Fireball
Mirror The Log Barbarian Hut Mega Knight
Battle Ram
Furnace
Mirror Barbarian Hut
Wizard
The Log Mega Knight
Barbarian Hut
Fireball Furnace The Log
Mirror
Fireball Furnace The Log Mega Knight
The Log
Fireball Wizard Barbarian Hut Mirror Mega Knight
Mega Knight
Fireball Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Wizard The Log
Barbarian Hut Furnace The Log Mega Knight
Furnace Barbarian Hut Mega Knight
Barbarian Hut Furnace Mega Knight
Fireball The Log Mega Knight
Fireball The Log Furnace Mega Knight
Furnace Fireball Wizard Barbarian Hut
Barbarian Hut Fireball The Log Mega Knight
Barbarian Hut Furnace
Mega Knight
Fireball Furnace Wizard The Log Mega Knight
Fireball Furnace Wizard Barbarian Hut
Furnace Barbarian Hut Mega Knight Fireball Wizard The Log
Fireball Wizard Barbarian Hut Mega Knight Furnace The Log
Barbarian Hut Furnace Mega Knight
Barbarian Hut Fireball Furnace The Log Mega Knight
Wizard Barbarian Hut Mega Knight Fireball Furnace
Fireball Mega Knight Furnace Wizard Barbarian Hut The Log
Furnace Wizard The Log Fireball Barbarian Hut Mega Knight
Barbarian Hut
Wizard Mega Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball Furnace
Fireball Wizard The Log Mega Knight
Mega Knight Furnace Barbarian Hut The Log
Mega Knight Fireball Barbarian Hut The Log
Barbarian Hut Mega Knight
Fireball Furnace Wizard
Fireball Furnace Barbarian Hut
Mega Knight Barbarian Hut
Mega Knight Fireball Barbarian Hut The Log
Barbarian Hut
Mega Knight
Mega Knight Fireball The Log
Mega Knight Fireball Wizard Barbarian Hut
Wizard Fireball Furnace Barbarian Hut Mega Knight
Fireball Furnace Barbarian Hut The Log
Mega Knight Fireball Wizard Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut The Log
Fireball The Log
Fireball Barbarian Hut The Log
Fireball Barbarian Hut The Log
Fireball Wizard Furnace The Log Mega Knight
Fireball Wizard Furnace
Furnace Wizard The Log
Fireball The Log Wizard Barbarian Hut
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball Barbarian Hut The Log
Fireball
Fireball Furnace Barbarian Hut The Log
Fireball Furnace Wizard Barbarian Hut The Log
Fireball Furnace Wizard Barbarian Hut The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball Barbarian Hut The Log
The Log Fireball Furnace Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball Barbarian Hut
Fireball Wizard
The Log Fireball
Fireball Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

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