My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Witch Giant Skeleton Ice Wizard
The Log
Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch Giant Skeleton Ice Wizard
Fireball
Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Knight Mini P.E.K.K.A Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Fireball Mini P.E.K.K.A Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Mini P.E.K.K.A Witch Giant Skeleton The Log Ice Wizard
Knight
Zap Fireball Witch The Log Ice Wizard
Fireball
Zap Knight The Log
Mini P.E.K.K.A
Zap Giant Skeleton The Log Ice Wizard
Witch
Zap Knight Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Witch The Log Ice Wizard
The Log
Zap Knight Fireball Mini P.E.K.K.A Giant Skeleton
Ice Wizard
Zap Knight Mini P.E.K.K.A Giant Skeleton

Defense Synergies 5 19

Zap
Fireball Mini P.E.K.K.A Knight Witch Giant Skeleton The Log Ice Wizard
Knight
Ice Wizard Zap Fireball Mini P.E.K.K.A Witch The Log
Fireball
Zap The Log Knight Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap The Log Knight Fireball Witch Ice Wizard
Witch
Zap Knight Mini P.E.K.K.A Giant Skeleton The Log Ice Wizard
Giant Skeleton
Zap Witch The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A Zap Knight Witch Giant Skeleton Ice Wizard
Ice Wizard
Knight Zap Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball The Log
Mini P.E.K.K.A Zap Knight Witch The Log Ice Wizard
Mini P.E.K.K.A Witch Knight Giant Skeleton Ice Wizard
Mini P.E.K.K.A Witch Knight Ice Wizard
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Zap Ice Wizard
Zap Fireball Witch Ice Wizard
Zap Fireball Giant Skeleton The Log
Mini P.E.K.K.A Witch Ice Wizard
Knight Mini P.E.K.K.A Giant Skeleton Ice Wizard
Witch Ice Wizard Zap Knight Fireball Giant Skeleton The Log
Zap Fireball Witch Ice Wizard
Mini P.E.K.K.A Zap Knight Fireball Witch Giant Skeleton The Log Ice Wizard
Fireball Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Witch
Fireball Zap Knight Witch The Log Ice Wizard
Zap Witch The Log Knight Fireball Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton
Fireball Zap Knight Mini P.E.K.K.A The Log
Giant Skeleton Zap Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Zap Knight Fireball The Log
Giant Skeleton Knight Mini P.E.K.K.A Witch
Fireball Zap Witch Ice Wizard
Mini P.E.K.K.A Knight Fireball Witch Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Knight
Zap Giant Skeleton Knight Fireball Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch Giant Skeleton
Zap Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Knight Fireball Witch
Fireball Witch
Witch Zap Knight Fireball Mini P.E.K.K.A Giant Skeleton The Log
Zap Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton The Log
Fireball Zap The Log Ice Wizard
Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball Zap The Log
Fireball Zap Witch Ice Wizard
Witch The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball The Log
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Zap Witch Ice Wizard
Fireball Zap Witch The Log
Fireball Zap The Log
Zap Fireball Witch Ice Wizard
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Giant Skeleton
Fireball The Log
Zap Fireball Witch
Fireball Zap Witch Ice Wizard
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton The Log
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton The Log

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