My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider Princess
Zap
Archers Minions Princess
Barbarian Barrel
Archers Tesla Barbarians Princess
The Log
Archers Barbarians Hog Rider Princess
Earthquake
Archers Tesla Barbarians Hog Rider
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Barbarians Hog Rider Princess
Fireball
Archers Minions Tesla Barbarians Hog Rider Princess
Poison
Archers Minions Barbarians Princess
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Princess Tesla Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider
Minions
Hog Rider
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log Princess
Hog Rider
Minions Fireball The Log Archers Barbarians Princess
The Log
Hog Rider Fireball Princess
Princess
Fireball Hog Rider The Log

Defense Synergies 2 9

Archers
Minions Tesla The Log
Minions
Archers Tesla The Log
Tesla
The Log Archers Minions Fireball Princess
Barbarians
Fireball
The Log Tesla Princess
Hog Rider
The Log
Tesla Fireball Archers Minions Princess
Princess
Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball The Log
Barbarians Minions Tesla The Log
Tesla Barbarians Archers Minions
Tesla Barbarians Minions
Barbarians Fireball The Log Princess
Fireball The Log Archers Minions Tesla
Minions Tesla Archers Fireball Princess
Tesla Barbarians Fireball The Log
Tesla Barbarians Minions Princess
Archers Tesla Barbarians
Archers Minions Barbarians Tesla Fireball The Log Princess
Minions Tesla Archers Fireball Princess
Tesla Barbarians Minions Fireball The Log
Fireball Minions Tesla Barbarians The Log Princess
Barbarians Tesla
Barbarians Tesla Fireball The Log
Tesla Barbarians Minions Fireball
Tesla Fireball Archers Minions Barbarians The Log
The Log Archers Minions Tesla Barbarians Fireball Princess
Barbarians Tesla
Archers Minions Tesla Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tesla Fireball
Fireball Archers Tesla The Log
Barbarians Minions The Log
Tesla Barbarians Fireball The Log
Barbarians Tesla
Fireball Archers Minions Tesla Princess
Archers Minions Tesla Barbarians Fireball
Tesla Barbarians
Minions Barbarians Fireball The Log
Tesla Barbarians
Minions Tesla Barbarians
Barbarians Fireball The Log
Barbarians Tesla Fireball
Archers Tesla Barbarians Fireball Princess
Tesla Barbarians Archers Minions Fireball The Log
Minions Archers Tesla Barbarians Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Minions Princess
Archers The Log Princess
Fireball The Log Princess
Fireball The Log
Minions Fireball
Fireball The Log Princess
Fireball Archers Princess
Fireball The Log Princess
Minions Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Archers Fireball The Log Princess
Fireball The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Barbarians Fireball The Log
The Log Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Archers Fireball Princess
Minions Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Archers Minions Barbarians Fireball Princess
Fireball Archers Princess
The Log Fireball
Fireball Princess
The Log Fireball Princess
Fireball
Minions Fireball The Log Princess
Fireball Princess
Fireball The Log Princess

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