My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Wizard Guards Electro Wizard
The Log
Elite Barbarians Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Hog Rider Wizard Guards Electro Wizard
Fireball
Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Fireball Hog Rider Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Tornado Elite Barbarians The Log Electro Wizard
Hog Rider
Fireball The Log Elite Barbarians Wizard Guards Tornado Electro Wizard
Wizard
Tornado Elite Barbarians Hog Rider
Guards
Hog Rider The Log
Tornado
Fireball Wizard Hog Rider The Log
The Log
Hog Rider Elite Barbarians Fireball Guards Tornado
Electro Wizard
Fireball Hog Rider

Defense Synergies 3 11

Elite Barbarians
Wizard The Log
Fireball
Tornado The Log Electro Wizard
Hog Rider
Wizard
Tornado Elite Barbarians Guards The Log Electro Wizard
Guards
Wizard The Log Electro Wizard
Tornado
Fireball Wizard The Log Electro Wizard
The Log
Fireball Elite Barbarians Wizard Guards Tornado Electro Wizard
Electro Wizard
Fireball Wizard Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Elite Barbarians The Log Electro Wizard
Tornado Elite Barbarians Electro Wizard
Elite Barbarians Guards Electro Wizard
Elite Barbarians Fireball Tornado The Log
Fireball Tornado The Log Guards Electro Wizard
Tornado Electro Wizard Fireball Wizard
Fireball The Log Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Guards Tornado Electro Wizard
Guards Electro Wizard Fireball Wizard Tornado The Log
Fireball Wizard Tornado Electro Wizard
Elite Barbarians Fireball Wizard Guards The Log Electro Wizard
Fireball Wizard Guards Tornado The Log Electro Wizard
Elite Barbarians Electro Wizard
Tornado Elite Barbarians Fireball The Log Electro Wizard
Wizard Elite Barbarians Fireball Tornado Electro Wizard
Fireball Elite Barbarians Wizard Guards Tornado The Log Electro Wizard
Wizard Tornado The Log Fireball Guards Electro Wizard
Elite Barbarians Tornado Electro Wizard
Wizard Elite Barbarians Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Wizard The Log
Guards Elite Barbarians The Log Electro Wizard
Guards Elite Barbarians Fireball Tornado The Log Electro Wizard
Elite Barbarians Guards
Fireball Wizard Tornado Electro Wizard
Guards Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Electro Wizard Elite Barbarians Fireball Tornado The Log
Guards
Elite Barbarians Guards
Elite Barbarians Fireball Guards Tornado The Log Electro Wizard
Elite Barbarians Fireball Wizard Guards
Wizard Fireball
Elite Barbarians Guards Electro Wizard Fireball Tornado The Log
Elite Barbarians Fireball Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Elite Barbarians Fireball Guards Tornado Electro Wizard
Fireball Wizard Tornado The Log Electro Wizard
Fireball Wizard Tornado
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log Electro Wizard
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado Electro Wizard
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Elite Barbarians Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard Guards
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Guards
Fireball Wizard Tornado Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Guards Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard

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