My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Graveyard
Giant Snowball
Fire Spirit Musketeer Hog Rider Graveyard
Zap
Fire Spirit Graveyard
Barbarian Barrel
Fire Spirit Musketeer Graveyard
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Hog Rider Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Hog Rider Graveyard
Fireball
Musketeer Hog Rider
Poison
Musketeer Graveyard
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Mini P.E.K.K.A Musketeer Hog Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Graveyard Fire Spirit Mini P.E.K.K.A Musketeer The Log
Fireball
Zap Hog Rider Graveyard The Log
Mini P.E.K.K.A
Fire Spirit Zap Musketeer Hog Rider The Log Graveyard
Musketeer
Hog Rider Zap Mini P.E.K.K.A The Log Graveyard
Hog Rider
Fire Spirit Zap Fireball Musketeer The Log Mini P.E.K.K.A Graveyard
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Musketeer Graveyard
Graveyard
Zap Fireball Mini P.E.K.K.A Musketeer Hog Rider The Log

Defense Synergies 5 8

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Musketeer The Log
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Fire Spirit Fireball Musketeer
Musketeer
The Log Zap Fireball Mini P.E.K.K.A
Hog Rider
The Log
Fireball Mini P.E.K.K.A Musketeer Fire Spirit Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Mini P.E.K.K.A Zap Musketeer The Log
Mini P.E.K.K.A Fire Spirit Musketeer
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Fireball
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Musketeer Zap Fireball
Mini P.E.K.K.A Fire Spirit Zap Fireball Musketeer The Log
Fire Spirit Fireball Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Musketeer
Fire Spirit Fireball Zap Musketeer The Log
Zap The Log Fire Spirit Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Fire Spirit Fireball Zap Musketeer
Mini P.E.K.K.A Fireball Musketeer
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Fireball Musketeer
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Musketeer The Log
Fire Spirit Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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