My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Musketeer
Zap
Fire Spirit Archers X-Bow
Barbarian Barrel
Fire Spirit Archers Musketeer X-Bow
The Log
Fire Spirit Archers Mini P.E.K.K.A Musketeer X-Bow
Earthquake
Archers X-Bow
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Musketeer
Fireball
Archers Musketeer X-Bow
Poison
Archers Musketeer X-Bow
Lightning
Mini P.E.K.K.A Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Fireball Mini P.E.K.K.A Musketeer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A X-Bow
Zap
Fireball X-Bow Fire Spirit Archers Mini P.E.K.K.A Musketeer The Log
Archers
Zap Mini P.E.K.K.A X-Bow
Fireball
Zap X-Bow The Log
Mini P.E.K.K.A
Fire Spirit Zap Archers Musketeer X-Bow The Log
Musketeer
Zap Mini P.E.K.K.A X-Bow The Log
X-Bow
Zap Fireball The Log Fire Spirit Archers Mini P.E.K.K.A Musketeer
The Log
X-Bow Zap Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 7 13

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Musketeer X-Bow The Log
Archers
Zap Mini P.E.K.K.A X-Bow The Log
Fireball
Zap X-Bow The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Fire Spirit Archers Fireball Musketeer
Musketeer
The Log Zap Fireball Mini P.E.K.K.A
X-Bow
Fireball The Log Zap Archers
The Log
Fireball Mini P.E.K.K.A Musketeer X-Bow Fire Spirit Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer X-Bow The Log
Mini P.E.K.K.A Zap Musketeer X-Bow The Log
Mini P.E.K.K.A Fire Spirit Archers Musketeer
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A X-Bow The Log
Fireball The Log Fire Spirit Zap Archers Musketeer X-Bow
Musketeer Fire Spirit Zap Archers Fireball X-Bow
Zap Fireball Musketeer X-Bow The Log
Mini P.E.K.K.A Musketeer X-Bow
Fire Spirit Archers Mini P.E.K.K.A Musketeer
Archers Zap Fireball Musketeer X-Bow The Log
Musketeer Zap Archers Fireball
Mini P.E.K.K.A Fire Spirit Zap Fireball Musketeer X-Bow The Log
Fire Spirit Fireball Zap Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A X-Bow
Zap Fireball Mini P.E.K.K.A X-Bow The Log
Fireball Mini P.E.K.K.A Musketeer X-Bow
Fire Spirit Fireball Zap Archers Musketeer X-Bow The Log
Zap The Log Fire Spirit Archers Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Archers Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball X-Bow
Fireball Zap Archers Mini P.E.K.K.A Musketeer X-Bow The Log
Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Zap Fireball Musketeer X-Bow The Log
Mini P.E.K.K.A Musketeer
Fire Spirit Fireball Zap Archers Musketeer
Mini P.E.K.K.A Archers Fireball Musketeer
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A X-Bow The Log
Musketeer
Mini P.E.K.K.A Musketeer
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Archers Fireball Musketeer
Zap Archers Fireball Mini P.E.K.K.A Musketeer X-Bow The Log
Zap Archers Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer X-Bow The Log
Fireball Zap Musketeer X-Bow The Log
Fireball X-Bow The Log
Fireball Musketeer The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer The Log
Fireball X-Bow The Log Fire Spirit Zap
Fireball The Log Zap X-Bow
Fire Spirit Fireball Mini P.E.K.K.A Musketeer X-Bow
Zap Fireball Musketeer X-Bow The Log
Fireball Fire Spirit Zap Archers Musketeer
Fire Spirit Fireball Musketeer The Log
Fireball Musketeer X-Bow
Zap Fireball Musketeer X-Bow The Log
X-Bow Zap Fireball Musketeer The Log
Fireball Musketeer X-Bow The Log
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A Musketeer X-Bow The Log
Fire Spirit Zap Fireball X-Bow The Log
Fireball Musketeer X-Bow The Log
Fireball
Musketeer X-Bow The Log
Zap Fireball Musketeer X-Bow The Log
Zap The Log Fire Spirit Fireball
Fireball X-Bow The Log Zap Musketeer
Fireball Zap Musketeer X-Bow The Log
Fireball Zap Musketeer X-Bow The Log
Fire Spirit Zap Archers Fireball Musketeer X-Bow
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer X-Bow The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Archers Fireball Musketeer X-Bow
Fireball Fire Spirit Zap Archers Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer X-Bow The Log

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