My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner Princess
Zap
Bats Goblin Gang Mortar Princess
Barbarian Barrel
Knight Goblin Gang Mortar Princess
The Log
Goblin Gang Princess
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Miner Princess
Fireball
Goblin Gang Mortar Princess
Poison
Bats Goblin Gang Mortar Princess
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Miner Princess Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mortar
Knight
Bats Goblin Gang Mortar Princess Fireball The Log Miner
Goblin Gang
Knight Miner Mortar Princess
Mortar
Knight Miner Bats Goblin Gang Fireball The Log
Fireball
Knight Mortar The Log Miner Princess
The Log
Knight Mortar Fireball Miner Princess
Miner
Bats Goblin Gang Mortar Knight Fireball The Log
Princess
Knight Goblin Gang Fireball The Log

Defense Synergies 4 16

Bats
Knight Mortar The Log
Knight
Bats Goblin Gang Princess Mortar Fireball The Log
Goblin Gang
Knight Mortar The Log Miner Princess
Mortar
Bats Knight Goblin Gang Fireball The Log Princess
Fireball
The Log Knight Mortar Miner Princess
The Log
Fireball Bats Knight Goblin Gang Mortar Miner Princess
Miner
Goblin Gang Fireball The Log
Princess
Knight Goblin Gang Mortar Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball The Log
Bats Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Bats Knight
Bats Knight Goblin Gang Mortar
Fireball The Log Princess
Goblin Gang Fireball The Log Bats
Bats Goblin Gang Mortar Fireball Princess
Fireball The Log
Goblin Gang Mortar Princess
Knight Goblin Gang Miner
Bats Goblin Gang Knight Fireball The Log Princess
Bats Goblin Gang Fireball Princess
Mortar Bats Knight Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Mortar The Log Princess
Knight Goblin Gang Mortar
Goblin Gang Mortar Fireball The Log
Bats Knight Goblin Gang Mortar Fireball
Mortar Fireball Bats Knight Goblin Gang The Log
Mortar The Log Bats Knight Fireball Princess
Mortar
Goblin Gang Bats Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Mortar The Log Miner
Goblin Gang Bats Knight The Log
Goblin Gang Bats Knight Fireball The Log
Knight Goblin Gang
Fireball Bats Goblin Gang Princess
Goblin Gang Bats Knight Fireball
Knight
Bats Knight Mortar Fireball The Log
Goblin Gang
Bats Knight
Fireball The Log
Knight Goblin Gang Fireball
Fireball Princess
Goblin Gang Bats Knight Mortar Fireball The Log
Bats Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Mortar The Log
Mortar Fireball The Log Miner Princess
Fireball The Log Miner
Knight Fireball The Log
Fireball Mortar The Log
Fireball Bats Princess
Mortar The Log Princess
Fireball The Log Princess
Fireball The Log Miner Mortar
Bats Goblin Gang Fireball
Miner Knight Mortar Fireball The Log Princess
Fireball Princess
Knight Mortar Fireball The Log Miner Princess
Mortar Fireball Princess
Princess Mortar Fireball The Log
Mortar Fireball The Log Princess
Mortar Fireball The Log Princess
Mortar Fireball
Bats
Mortar Fireball The Log Princess
Mortar Fireball The Log Miner Princess
Fireball The Log
Fireball Princess
The Log
Mortar Fireball The Log
The Log Mortar Fireball Princess
Mortar Fireball The Log Miner Princess
Fireball Mortar The Log Miner Princess
Fireball Miner Mortar The Log
Bats Fireball Princess
Bats Fireball
Fireball
Mortar Fireball The Log Miner
Fireball Princess
Fireball The Log Princess
Bats Goblin Gang Fireball Princess
Fireball Princess
The Log Fireball
Fireball Miner Knight Goblin Gang Princess
The Log Mortar Fireball Princess
Fireball
Bats Goblin Gang Fireball The Log Princess
Bats Fireball Princess
Mortar Fireball The Log Miner Princess

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