My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Musketeer Furnace Miner
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Musketeer Furnace
The Log
Goblin Gang Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Musketeer Miner
Fireball
Goblin Gang Musketeer Furnace
Poison
Bats Goblin Gang Musketeer Furnace
Lightning
Ice Golem Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Gang Miner Fireball Musketeer Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner
Goblin Gang
Ice Golem Miner
Ice Golem
Bats Goblin Gang Musketeer Furnace Miner
Fireball
The Log Miner
Musketeer
Ice Golem The Log Miner
Furnace
Miner Ice Golem
The Log
Fireball Musketeer Miner
Miner
Bats Goblin Gang Furnace Ice Golem Fireball Musketeer The Log

Defense Synergies 4 15

Bats
Ice Golem Musketeer The Log
Goblin Gang
Musketeer Ice Golem Furnace The Log Miner
Ice Golem
Musketeer Bats Goblin Gang Fireball Furnace The Log
Fireball
The Log Ice Golem Musketeer Miner
Musketeer
Goblin Gang Ice Golem The Log Bats Fireball Furnace Miner
Furnace
Goblin Gang Ice Golem Musketeer
The Log
Fireball Musketeer Bats Goblin Gang Ice Golem Miner
Miner
Goblin Gang Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Musketeer The Log
Bats Goblin Gang Musketeer Furnace The Log
Goblin Gang Furnace Bats Musketeer
Bats Goblin Gang Musketeer Furnace
Fireball The Log
Goblin Gang Fireball The Log Bats Musketeer Furnace
Bats Musketeer Furnace Goblin Gang Fireball
Ice Golem Fireball Musketeer The Log
Goblin Gang Musketeer Furnace
Goblin Gang Ice Golem Musketeer Miner
Bats Goblin Gang Ice Golem Fireball Musketeer Furnace The Log
Musketeer Bats Goblin Gang Fireball Furnace
Furnace Bats Goblin Gang Fireball Musketeer The Log
Fireball Bats Goblin Gang Furnace The Log
Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Bats Goblin Gang Fireball Musketeer Furnace
Fireball Bats Goblin Gang Musketeer Furnace The Log
Furnace The Log Bats Ice Golem Fireball Musketeer
Musketeer
Goblin Gang Bats Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Fireball Furnace
Fireball Goblin Gang Ice Golem Musketeer The Log Miner
Goblin Gang Bats Ice Golem Musketeer Furnace The Log
Goblin Gang Bats Ice Golem Fireball Musketeer The Log
Goblin Gang Musketeer
Fireball Furnace Bats Goblin Gang Ice Golem Musketeer
Goblin Gang Bats Ice Golem Fireball Musketeer Furnace
Bats Ice Golem Fireball The Log
Goblin Gang Musketeer
Bats Musketeer
Fireball The Log
Goblin Gang Ice Golem Fireball
Fireball Musketeer Furnace
Goblin Gang Bats Ice Golem Fireball Musketeer Furnace The Log
Bats Ice Golem Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Ice Golem Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Bats Ice Golem Musketeer Furnace
Musketeer Furnace The Log
Fireball The Log Ice Golem
Fireball The Log Miner
Bats Goblin Gang Fireball Musketeer
Miner Fireball Musketeer The Log
Fireball Musketeer
Ice Golem Fireball Musketeer The Log Miner
Fireball Musketeer
Ice Golem Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Ice Golem The Log Fireball Furnace
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Bats Ice Golem Fireball Musketeer Furnace
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Miner Goblin Gang Musketeer
The Log Ice Golem Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Miner

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