My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Clone
Giant Snowball
Minions Goblin Gang Hog Rider Clone Baby Dragon
Zap
Minions Goblin Gang Clone
Barbarian Barrel
Knight Goblin Gang Clone
The Log
Goblin Gang Hog Rider Clone
Earthquake
Goblin Gang Hog Rider Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Knight Minions Goblin Gang Hog Rider Clone Baby Dragon
Fireball
Minions Goblin Gang Hog Rider Clone Baby Dragon
Poison
Minions Goblin Gang Clone
Lightning
Knight Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Clone Fireball Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Baby Dragon Fireball The Log
Minions
Knight Hog Rider Clone Baby Dragon
Goblin Gang
Knight Hog Rider Clone Baby Dragon
Fireball
Hog Rider Knight Baby Dragon The Log
Hog Rider
Knight Minions Goblin Gang Fireball The Log Baby Dragon
Clone
Minions Goblin Gang Baby Dragon
Baby Dragon
Knight Minions Goblin Gang Fireball Hog Rider Clone
The Log
Hog Rider Knight Fireball

Defense Synergies 3 7

Knight
Minions Goblin Gang Fireball Baby Dragon The Log
Minions
Knight Baby Dragon The Log
Goblin Gang
Knight The Log
Fireball
The Log Knight
Hog Rider
Clone
Baby Dragon
Knight Minions The Log
The Log
Fireball Knight Minions Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Baby Dragon The Log
Knight Minions Goblin Gang The Log
Goblin Gang Knight Minions
Knight Minions Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Minions Baby Dragon
Minions Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log
Minions Goblin Gang
Knight Goblin Gang
Minions Goblin Gang Knight Fireball Baby Dragon The Log
Minions Goblin Gang Fireball Baby Dragon
Knight Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang Baby Dragon The Log
Knight Goblin Gang
Goblin Gang Fireball The Log
Knight Minions Goblin Gang Fireball
Fireball Knight Minions Goblin Gang Baby Dragon The Log
Baby Dragon The Log Knight Minions Fireball
Goblin Gang Knight Minions Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Baby Dragon The Log
Goblin Gang Knight Minions The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang
Fireball Minions Goblin Gang Baby Dragon
Goblin Gang Knight Minions Fireball
Knight
Knight Minions Fireball Baby Dragon The Log
Goblin Gang
Knight Minions
Fireball The Log
Knight Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Knight Minions Fireball Baby Dragon The Log
Minions Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon The Log
Fireball Minions Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Minions Goblin Gang Fireball
Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Knight Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Minions Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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