My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit Inferno Tower
Barbarian Barrel
Skeletons Fire Spirit Tesla Inferno Tower
The Log
Skeletons Fire Spirit
Earthquake
Skeletons Tesla Inferno Tower
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit
Fireball
Tesla Inferno Tower
Poison
Inferno Tower
Lightning
Tesla Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem The Log Tesla Fireball Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Golem The Log

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem
Tesla
Ice Golem
Fire Spirit
Fireball
The Log
Inferno Tower
Rocket
The Log
Fireball

Defense Synergies 6 13

Skeletons
Tesla Fire Spirit Ice Golem Inferno Tower The Log
Fire Spirit
Skeletons Ice Golem Inferno Tower The Log
Tesla
Skeletons Ice Golem The Log Fireball Inferno Tower
Ice Golem
Tesla Inferno Tower Skeletons Fire Spirit Fireball The Log
Fireball
The Log Tesla Ice Golem Inferno Tower
Inferno Tower
Ice Golem The Log Skeletons Fire Spirit Tesla Fireball
Rocket
The Log
The Log
Tesla Fireball Inferno Tower Skeletons Fire Spirit Ice Golem Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Ice Golem Fireball Inferno Tower The Log
Inferno Tower Skeletons Tesla The Log
Tesla Inferno Tower Rocket Skeletons Fire Spirit
Tesla Inferno Tower Skeletons
Fireball Rocket The Log
Fireball The Log Skeletons Fire Spirit Tesla
Tesla Inferno Tower Rocket Fire Spirit Fireball
Rocket Tesla Ice Golem Fireball Inferno Tower The Log
Tesla Inferno Tower Skeletons
Skeletons Fire Spirit Tesla Ice Golem Inferno Tower
Skeletons Tesla Ice Golem Fireball The Log
Tesla Inferno Tower Fireball
Tesla Inferno Tower Skeletons Fire Spirit Fireball Rocket The Log
Fire Spirit Fireball Rocket Tesla The Log
Inferno Tower Tesla
Inferno Tower Rocket Tesla Fireball The Log
Tesla Skeletons Fireball Inferno Tower
Fire Spirit Tesla Fireball The Log
The Log Fire Spirit Tesla Ice Golem Fireball
Tesla Inferno Tower
Fire Spirit Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Fireball Inferno Tower
Fireball Tesla Ice Golem Rocket The Log
Skeletons Ice Golem Inferno Tower Rocket The Log
Rocket Tesla Ice Golem Fireball Inferno Tower The Log
Inferno Tower Skeletons Tesla
Fire Spirit Fireball Rocket Skeletons Tesla Ice Golem
Rocket Skeletons Tesla Ice Golem Fireball Inferno Tower
Inferno Tower Tesla
Rocket Skeletons Ice Golem Fireball Inferno Tower The Log
Inferno Tower Skeletons Tesla
Tesla Inferno Tower
Rocket Fireball The Log
Rocket Skeletons Tesla Ice Golem Fireball Inferno Tower
Tesla Fireball
Tesla Inferno Tower Skeletons Ice Golem Fireball Rocket The Log
Tesla Ice Golem Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Rocket The Log
Fireball The Log
Rocket Fireball The Log
Ice Golem Fireball Rocket The Log
Fireball Rocket Fire Spirit The Log
Fireball Fire Spirit Ice Golem Rocket
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Golem
Fireball The Log
Rocket Fire Spirit Fireball
Rocket Fireball The Log
Fireball Fire Spirit Rocket
Rocket Fire Spirit Ice Golem Fireball The Log
Fireball Rocket
Ice Golem Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Fire Spirit Fireball The Log
Rocket Fire Spirit Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
Ice Golem The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Fire Spirit Ice Golem Fireball
Rocket Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Fire Spirit Fireball Rocket
Fireball Rocket Fire Spirit
The Log Fireball
Fireball Rocket
The Log Ice Golem Fireball
Rocket Fireball
Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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