My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Witch Lumberjack
Zap
Bats Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Witch Executioner Bandit Lumberjack
The Log
Goblin Gang Witch Bandit Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Executioner Bandit Lumberjack
Fireball
Goblin Gang Witch Executioner Bandit Lumberjack
Poison
Bats Goblin Gang Witch Executioner
Lightning
Witch Executioner Bandit Lumberjack
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Bandit Fireball Lumberjack Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Bandit Lumberjack
Goblin Gang
Bandit
Fireball
The Log
Witch
Bandit Lumberjack
Executioner
The Log Bandit
The Log
Fireball Executioner Bandit Lumberjack
Bandit
Bats Goblin Gang Witch Executioner The Log Lumberjack
Lumberjack
Bats Witch The Log Bandit

Defense Synergies 1 17

Bats
The Log Bandit Lumberjack
Goblin Gang
The Log Bandit Lumberjack
Fireball
The Log Bandit Lumberjack
Witch
The Log Bandit Lumberjack
Executioner
The Log Bandit Lumberjack
The Log
Fireball Bats Goblin Gang Witch Executioner Bandit Lumberjack
Bandit
Bats Goblin Gang Fireball Witch Executioner The Log Lumberjack
Lumberjack
Bats Goblin Gang Fireball Witch Executioner The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Lumberjack Bats Goblin Gang Witch Executioner The Log Bandit
Goblin Gang Witch Lumberjack Bats Executioner Bandit
Witch Lumberjack Bats Goblin Gang Bandit
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Bats Executioner Bandit Lumberjack
Bats Goblin Gang Fireball Witch Executioner
Fireball The Log Bandit
Witch Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack
Bats Goblin Gang Witch Executioner Fireball The Log Bandit Lumberjack
Executioner Bats Goblin Gang Fireball Witch
Lumberjack Bats Goblin Gang Fireball Witch The Log Bandit
Fireball Executioner Bats Goblin Gang Witch The Log Lumberjack
Goblin Gang Bandit Lumberjack
Goblin Gang Fireball The Log Bandit Lumberjack
Bats Goblin Gang Fireball Witch Executioner Lumberjack
Fireball Bats Goblin Gang Witch Executioner The Log Bandit Lumberjack
Witch Executioner The Log Bats Fireball Bandit Lumberjack
Lumberjack
Goblin Gang Bats Fireball Witch Executioner The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Witch Bandit
Fireball Bandit Goblin Gang Executioner The Log Lumberjack
Goblin Gang Bandit Lumberjack Bats Witch The Log
Goblin Gang Lumberjack Bats Fireball The Log Bandit
Goblin Gang Witch Executioner Bandit Lumberjack
Fireball Executioner Bats Goblin Gang Witch
Goblin Gang Bats Fireball Witch Bandit Lumberjack
Lumberjack
Bats Fireball Witch The Log Bandit
Witch Goblin Gang
Bats Witch Lumberjack
Fireball The Log
Goblin Gang Fireball Witch Executioner Bandit Lumberjack
Fireball Witch Executioner
Goblin Gang Witch Bats Fireball Executioner The Log Lumberjack
Bats Executioner Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Executioner The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Bats Witch
Witch Executioner The Log
Fireball The Log Executioner
Fireball The Log Bandit
Bats Goblin Gang Fireball Lumberjack
Fireball The Log Bandit
Fireball Executioner
Fireball Executioner The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Witch Executioner The Log Bandit
Fireball Executioner The Log Bandit
Fireball
Bats
Fireball Executioner The Log Bandit
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch Executioner
Witch
Fireball The Log Witch Executioner Bandit
Fireball Witch The Log Bandit
Fireball The Log Bandit
Bats Fireball Witch Executioner
Bats Fireball Witch
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Bats Goblin Gang Fireball Witch Bandit
Fireball Witch Executioner
The Log Fireball
Fireball Goblin Gang Executioner Lumberjack
The Log Fireball Executioner
Fireball
Executioner
Bats Goblin Gang Fireball Witch The Log
Bats Fireball Witch Executioner
Fireball Witch Executioner The Log Bandit

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