My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Archers Barbarians Hog Rider Miner
Zap
Archers
Barbarian Barrel
Archers Barbarians Executioner Electro Wizard
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Hog Rider Executioner Miner Electro Wizard
Fireball
Archers Barbarians Hog Rider Executioner Electro Wizard
Poison
Archers Barbarians Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Fireball Hog Rider Electro Wizard Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Miner Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Miner
Barbarians
Hog Rider
Fireball
Hog Rider The Log Miner Electro Wizard
Hog Rider
Fireball The Log Archers Barbarians Executioner Electro Wizard
Executioner
Hog Rider The Log Miner
The Log
Hog Rider Fireball Executioner Miner
Miner
Archers Fireball Executioner The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Miner

Defense Synergies 1 7

Archers
The Log Electro Wizard
Barbarians
Fireball
The Log Miner Electro Wizard
Hog Rider
Executioner
The Log
The Log
Fireball Archers Executioner Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
Barbarians Executioner The Log Electro Wizard
Barbarians Archers Executioner Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball The Log
Fireball The Log Archers Executioner Electro Wizard
Electro Wizard Archers Fireball Executioner
Barbarians Fireball The Log Electro Wizard
Barbarians
Archers Barbarians Miner Electro Wizard
Archers Barbarians Executioner Electro Wizard Fireball The Log
Executioner Archers Fireball Electro Wizard
Barbarians Fireball The Log Electro Wizard
Fireball Executioner Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Executioner Electro Wizard
Fireball Archers Barbarians Executioner The Log Electro Wizard
Executioner The Log Archers Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Archers Barbarians Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Executioner The Log Miner
Barbarians The Log Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Executioner
Fireball Executioner Archers Electro Wizard
Archers Barbarians Fireball Electro Wizard
Barbarians
Electro Wizard Barbarians Fireball The Log
Barbarians
Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Executioner
Archers Barbarians Fireball Executioner
Barbarians Electro Wizard Archers Fireball Executioner The Log
Executioner Archers Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Executioner The Log Miner Electro Wizard
Fireball The Log Miner
Barbarians Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Archers Executioner The Log
Fireball The Log Executioner
Fireball The Log Miner
Fireball Electro Wizard
Miner Fireball The Log Electro Wizard
Fireball Archers Executioner
Fireball Executioner The Log Miner
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Archers Fireball Executioner The Log Electro Wizard
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Executioner
Fireball The Log Miner Executioner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Archers Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Miner
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Barbarians Fireball
Fireball Archers Executioner Electro Wizard
The Log Fireball
Fireball Miner Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner
Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Miner Electro Wizard

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