My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Elixir Golem Wizard
The Log
Dart Goblin Elixir Golem Mini P.E.K.K.A Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Elixir Golem Mini P.E.K.K.A Hog Rider Wizard
Fireball
Dart Goblin Elixir Golem Hog Rider Wizard
Poison
Dart Goblin Elixir Golem Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Elixir Golem Fireball Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Elixir Golem

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Fireball Wizard The Log
Dart Goblin
Knight Elixir Golem Hog Rider The Log
Elixir Golem
Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Wizard The Log
Fireball
Hog Rider Knight Elixir Golem The Log
Mini P.E.K.K.A
Elixir Golem Hog Rider Wizard The Log
Hog Rider
Knight Fireball The Log Dart Goblin Elixir Golem Mini P.E.K.K.A Wizard
Wizard
Knight Elixir Golem Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Knight Dart Goblin Elixir Golem Fireball Mini P.E.K.K.A

Defense Synergies 3 9

Knight
Dart Goblin Fireball Mini P.E.K.K.A Wizard The Log
Dart Goblin
Knight Mini P.E.K.K.A The Log
Elixir Golem
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Dart Goblin Fireball Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Knight Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Fireball Wizard The Log
Mini P.E.K.K.A Knight Dart Goblin The Log
Mini P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin
Fireball Mini P.E.K.K.A The Log
Fireball The Log Dart Goblin
Dart Goblin Fireball Wizard
Dart Goblin Fireball The Log
Mini P.E.K.K.A
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin Knight Fireball Wizard The Log
Dart Goblin Fireball Wizard
Mini P.E.K.K.A Knight Fireball Wizard The Log
Fireball Wizard Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Wizard Knight Fireball Mini P.E.K.K.A
Fireball Knight Dart Goblin Wizard The Log
Wizard The Log Knight Dart Goblin Fireball
Mini P.E.K.K.A Dart Goblin
Wizard Knight Dart Goblin Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Knight Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Fireball The Log
Knight Mini P.E.K.K.A
Fireball Wizard Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin Fireball
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A The Log
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Dart Goblin Fireball
Knight Dart Goblin Fireball Mini P.E.K.K.A The Log
Dart Goblin Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball Wizard The Log
Fireball Wizard Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard
Fireball Mini P.E.K.K.A
Knight Dart Goblin Fireball Wizard The Log
Fireball Dart Goblin Wizard
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Dart Goblin Fireball Mini P.E.K.K.A Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Dart Goblin Wizard
Fireball Wizard The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Dart Goblin Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Dart Goblin Fireball
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Knight Dart Goblin Mini P.E.K.K.A Wizard
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

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