My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
Bad
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Graveyard
Giant Snowball
Fire Spirit Dart Goblin Clone Graveyard
Zap
Fire Spirit Dart Goblin Clone Graveyard
Barbarian Barrel
Fire Spirit Ice Spirit Dart Goblin Clone Graveyard
The Log
Fire Spirit Ice Spirit Dart Goblin Clone Graveyard
Earthquake
Clone Graveyard
Arrows
Fire Spirit Ice Spirit Dart Goblin Clone Graveyard
Royal Delivery
Fire Spirit Ice Spirit Dart Goblin Clone Graveyard
Fireball
Dart Goblin Clone
Poison
Dart Goblin Clone Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit The Log Dart Goblin Clone Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Spirit
Dart Goblin Graveyard
Dart Goblin
Ice Spirit Mirror The Log Graveyard
Mirror
The Log Dart Goblin Freeze Graveyard
Clone
Freeze
Graveyard Mirror
The Log
Mirror Dart Goblin Graveyard
Graveyard
Freeze Ice Spirit Dart Goblin Mirror The Log

Defense Synergies 0 7

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Dart Goblin The Log
Dart Goblin
Ice Spirit Mirror The Log
Mirror
Dart Goblin The Log
Clone
Freeze
The Log
Fire Spirit Ice Spirit Dart Goblin Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Ice Spirit Dart Goblin The Log
Fire Spirit Dart Goblin Freeze
Dart Goblin
The Log
Freeze The Log Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Freeze
Dart Goblin The Log
Fire Spirit Ice Spirit Dart Goblin
Dart Goblin Freeze The Log
Dart Goblin
Fire Spirit Ice Spirit Freeze The Log
Fire Spirit Ice Spirit Dart Goblin Freeze The Log
Ice Spirit Freeze The Log
Fire Spirit Ice Spirit Dart Goblin The Log
Freeze The Log Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

The Log
Ice Spirit The Log
The Log
Fire Spirit Ice Spirit Dart Goblin Freeze
Dart Goblin
Freeze Ice Spirit The Log
Dart Goblin
Dart Goblin
The Log
Dart Goblin
Ice Spirit Dart Goblin Freeze The Log
Dart Goblin Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Freeze The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Dart Goblin Freeze
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Ice Spirit Dart Goblin Freeze
The Log Dart Goblin
Fire Spirit
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Freeze
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
Freeze The Log Fire Spirit Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Ice Spirit Dart Goblin Freeze
Dart Goblin The Log
Ice Spirit Freeze
The Log
Fire Spirit Ice Spirit Dart Goblin Freeze
Fire Spirit Dart Goblin
Freeze
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze The Log

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