My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Electro Dragon Inferno Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Dark Prince Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Electro Dragon Inferno Dragon Night Witch
Zap
Royal Giant Skeleton Army Dark Prince Inferno Dragon Night Witch
Barbarian Barrel
Skeleton Army Dark Prince Magic Archer Night Witch
The Log
Royal Giant Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Dark Prince Electro Dragon Inferno Dragon Magic Archer Night Witch
Fireball
Skeleton Army Electro Dragon Inferno Dragon Magic Archer Night Witch
Poison
Skeleton Army Electro Dragon Magic Archer Night Witch
Lightning
Dark Prince Electro Dragon Inferno Dragon Magic Archer Night Witch
Rocket
Electro Dragon Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Dark Prince Inferno Dragon Magic Archer Night Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Dark Prince Inferno Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dark Prince Electro Dragon The Log Magic Archer Night Witch
Skeleton Army
Dark Prince
Royal Giant Magic Archer
Electro Dragon
Royal Giant Inferno Dragon Magic Archer
The Log
Royal Giant Magic Archer
Inferno Dragon
Electro Dragon
Magic Archer
Royal Giant Dark Prince Electro Dragon The Log
Night Witch
Royal Giant

Defense Synergies 0 14

Royal Giant
Skeleton Army
Electro Dragon The Log Inferno Dragon Magic Archer
Dark Prince
Electro Dragon The Log Magic Archer Night Witch
Electro Dragon
Skeleton Army Dark Prince The Log Inferno Dragon
The Log
Skeleton Army Dark Prince Electro Dragon Inferno Dragon Magic Archer Night Witch
Inferno Dragon
Skeleton Army Electro Dragon The Log
Magic Archer
Skeleton Army Dark Prince The Log Night Witch
Night Witch
Dark Prince The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Magic Archer
Skeleton Army Inferno Dragon Dark Prince Electro Dragon The Log Night Witch
Skeleton Army Dark Prince Electro Dragon Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Dark Prince Electro Dragon
Skeleton Army Dark Prince The Log
Skeleton Army The Log Dark Prince Electro Dragon Magic Archer Night Witch
Inferno Dragon Electro Dragon Magic Archer Night Witch
Electro Dragon The Log Magic Archer
Inferno Dragon Skeleton Army Night Witch
Skeleton Army Dark Prince Night Witch
Skeleton Army Dark Prince Electro Dragon The Log Magic Archer Night Witch
Inferno Dragon Electro Dragon Magic Archer Night Witch
Skeleton Army Night Witch Dark Prince Electro Dragon The Log
Skeleton Army Dark Prince Electro Dragon The Log Magic Archer Night Witch
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Skeleton Army Dark Prince Electro Dragon Night Witch
Skeleton Army Dark Prince Electro Dragon The Log Magic Archer Night Witch
The Log Dark Prince Electro Dragon Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Dark Prince Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Electro Dragon The Log Inferno Dragon Magic Archer
Skeleton Army Dark Prince Electro Dragon The Log
Skeleton Army Dark Prince The Log Night Witch
Skeleton Army Dark Prince Inferno Dragon Night Witch
Electro Dragon Magic Archer
Skeleton Army Dark Prince Night Witch
Skeleton Army Dark Prince Inferno Dragon
Electro Dragon Skeleton Army Dark Prince The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Night Witch
Skeleton Army Electro Dragon Magic Archer
Skeleton Army Electro Dragon Dark Prince The Log Inferno Dragon Magic Archer Night Witch
Dark Prince Electro Dragon The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon The Log
Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
Dark Prince The Log
Dark Prince The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
The Log Electro Dragon Magic Archer
The Log Electro Dragon
Electro Dragon Night Witch
Dark Prince Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon Magic Archer
The Log Magic Archer
Electro Dragon The Log Magic Archer
Magic Archer Electro Dragon The Log
Night Witch
Dark Prince Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
The Log Magic Archer Night Witch
The Log
Electro Dragon The Log
The Log Dark Prince Electro Dragon Magic Archer
Inferno Dragon
The Log Electro Dragon Magic Archer
Electro Dragon The Log Magic Archer
The Log Magic Archer
Electro Dragon Magic Archer Night Witch
Electro Dragon
Night Witch
Electro Dragon The Log Magic Archer Night Witch
Electro Dragon Magic Archer
The Log Magic Archer
Skeleton Army Dark Prince Electro Dragon Magic Archer Night Witch
Electro Dragon Magic Archer
The Log
Dark Prince Electro Dragon Magic Archer
The Log Electro Dragon Magic Archer
Dark Prince Electro Dragon
Electro Dragon The Log Magic Archer
Electro Dragon Magic Archer
Electro Dragon Dark Prince The Log Magic Archer

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