My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Fire Spirit Bomb Tower
The Log
Fire Spirit Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Hog Rider Bowler
Fireball
Minion Horde Bomb Tower Hog Rider Bowler
Poison
Minion Horde Bomb Tower
Lightning
Bomb Tower Bowler
Rocket
Minion Horde Bomb Tower Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Freeze Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Bomb Tower Hog Rider Freeze Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit The Log Bomb Tower

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bowler
Minion Horde
Hog Rider Mirror Freeze
Bomb Tower
Hog Rider
Fire Spirit Freeze The Log Minion Horde Mirror Bowler
Mirror
The Log Minion Horde Hog Rider Freeze
Freeze
Hog Rider Minion Horde Mirror
Bowler
Fire Spirit Hog Rider The Log
The Log
Hog Rider Mirror Bowler

Defense Synergies 3 6

Fire Spirit
The Log
Minion Horde
Mirror Freeze The Log
Bomb Tower
The Log Mirror
Hog Rider
Mirror
Minion Horde Bomb Tower Bowler The Log
Freeze
Minion Horde
Bowler
The Log Mirror
The Log
Bomb Tower Bowler Fire Spirit Minion Horde Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde The Log
Minion Horde Bomb Tower The Log
Minion Horde Bomb Tower Bowler Fire Spirit Freeze
Minion Horde Bomb Tower Bowler
Bomb Tower Bowler The Log
Freeze Bowler The Log Fire Spirit Bomb Tower
Minion Horde Fire Spirit Bomb Tower Freeze
Bowler Bomb Tower The Log
Minion Horde Bomb Tower
Fire Spirit Minion Horde Bowler
Minion Horde Bomb Tower Freeze Bowler The Log
Minion Horde
Minion Horde Bomb Tower Bowler Fire Spirit Freeze The Log
Fire Spirit Bomb Tower Bowler Minion Horde Freeze The Log
Minion Horde Bomb Tower
Minion Horde Bomb Tower Freeze Bowler The Log
Minion Horde Bomb Tower Bowler
Fire Spirit Bomb Tower Minion Horde Bowler The Log
Bomb Tower Freeze The Log Fire Spirit Bowler
Bomb Tower
Bowler Fire Spirit Minion Horde Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Bomb Tower Bowler The Log
Minion Horde Bomb Tower Bowler The Log
Bowler Minion Horde The Log
Minion Horde Bowler
Fire Spirit Minion Horde Bomb Tower Freeze
Minion Horde Bomb Tower Bowler
Minion Horde Bomb Tower
Minion Horde Freeze Bomb Tower The Log
Minion Horde
Minion Horde Bomb Tower Bowler
Bowler The Log
Bowler Minion Horde Bomb Tower
Minion Horde Bomb Tower Bowler
Minion Horde Bomb Tower Freeze Bowler The Log
Bowler Minion Horde Bomb Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
Bowler The Log
Minion Horde The Log
Freeze The Log
Fire Spirit Minion Horde Bowler The Log
Fire Spirit Minion Horde Freeze
Fire Spirit Minion Horde Bowler The Log
The Log Fire Spirit Freeze Bowler
The Log
Fire Spirit Minion Horde Bowler
Minion Horde Bowler The Log
Fire Spirit
Fire Spirit Bowler The Log
Minion Horde Freeze
The Log
Minion Horde Bowler The Log
Minion Horde Bowler The Log
Freeze
Minion Horde
Fire Spirit Bowler The Log
Fire Spirit Bowler The Log
Minion Horde Bowler The Log
Bowler The Log
Minion Horde The Log
Freeze The Log Fire Spirit Bowler
Minion Horde
The Log Bowler
Bowler The Log
The Log
Fire Spirit Minion Horde
Minion Horde Freeze
Minion Horde Bowler
Minion Horde The Log
Minion Horde Freeze
Minion Horde
Bowler The Log
Minion Horde Fire Spirit Freeze
Fire Spirit
Freeze
The Log
Minion Horde Bowler
The Log Bowler
Minion Horde
Minion Horde Freeze Bowler The Log
Freeze Bowler The Log

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