My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Barbarian Hut Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Goblin Hut Barbarian Hut
The Log
Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Baby Dragon Bowler
Fireball
Goblin Hut Barbarian Hut Baby Dragon Bowler
Poison
Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut Baby Dragon Bowler
Rocket
Goblin Hut Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Baby Dragon Giant Goblin Hut Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Baby Dragon

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant Baby Dragon The Log
Giant
Fireball Goblin Hut Barbarian Hut Tornado Baby Dragon Bowler The Log
Goblin Hut
Giant Barbarian Hut Baby Dragon Bowler The Log
Barbarian Hut
Giant Goblin Hut Baby Dragon
Tornado
Fireball Baby Dragon Giant Bowler The Log
Baby Dragon
Tornado Fireball Giant Goblin Hut Barbarian Hut Bowler
Bowler
Giant Goblin Hut Tornado Baby Dragon The Log
The Log
Fireball Giant Goblin Hut Tornado Bowler

Defense Synergies 4 11

Fireball
Tornado The Log Goblin Hut Barbarian Hut
Giant
Goblin Hut
Fireball Barbarian Hut Baby Dragon Bowler
Barbarian Hut
Fireball Goblin Hut Baby Dragon The Log
Tornado
Fireball Bowler Baby Dragon The Log
Baby Dragon
Goblin Hut Barbarian Hut Tornado Bowler The Log
Bowler
Tornado The Log Goblin Hut Baby Dragon
The Log
Fireball Bowler Barbarian Hut Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Fireball Goblin Hut Baby Dragon The Log
Barbarian Hut Goblin Hut The Log
Goblin Hut Barbarian Hut Tornado Bowler
Goblin Hut Barbarian Hut Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Baby Dragon
Tornado Fireball Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Bowler Fireball Baby Dragon The Log
Barbarian Hut Goblin Hut Tornado
Tornado Bowler
Fireball Goblin Hut Tornado Baby Dragon Bowler The Log
Fireball Goblin Hut Barbarian Hut Tornado Baby Dragon
Goblin Hut Barbarian Hut Bowler Fireball The Log
Fireball Barbarian Hut Bowler Goblin Hut Tornado Baby Dragon The Log
Barbarian Hut Goblin Hut
Barbarian Hut Tornado Fireball Goblin Hut Bowler The Log
Barbarian Hut Fireball Goblin Hut Tornado Bowler
Fireball Goblin Hut Barbarian Hut Tornado Baby Dragon Bowler The Log
Tornado Baby Dragon The Log Fireball Goblin Hut Barbarian Hut Bowler
Barbarian Hut Goblin Hut Tornado
Bowler Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Goblin Hut Bowler
Fireball Baby Dragon Bowler The Log
Goblin Hut Barbarian Hut Bowler The Log
Bowler Fireball Barbarian Hut Tornado The Log
Barbarian Hut Goblin Hut Bowler
Fireball Goblin Hut Tornado Baby Dragon
Fireball Goblin Hut Barbarian Hut Bowler
Barbarian Hut
Fireball Goblin Hut Barbarian Hut Tornado Baby Dragon The Log
Goblin Hut Barbarian Hut
Goblin Hut Bowler
Fireball Tornado Bowler The Log
Bowler Fireball Barbarian Hut
Fireball Barbarian Hut Baby Dragon Bowler
Goblin Hut Fireball Barbarian Hut Tornado Baby Dragon Bowler The Log
Bowler Fireball Goblin Hut Barbarian Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Baby Dragon The Log
Fireball Tornado Baby Dragon Bowler The Log
Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Fireball Barbarian Hut The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon Bowler The Log
Fireball The Log Barbarian Hut Tornado Baby Dragon Bowler
Fireball The Log Tornado
Fireball Tornado Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon Bowler The Log
Fireball Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon The Log
Fireball Goblin Hut Barbarian Hut Baby Dragon Bowler The Log
Fireball Goblin Hut Barbarian Hut Baby Dragon Bowler The Log
Fireball Tornado
Fireball Baby Dragon Bowler The Log
Fireball Tornado Baby Dragon Bowler The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Fireball Barbarian Hut Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Bowler
Fireball The Log Tornado Baby Dragon Bowler
Fireball Tornado Baby Dragon Bowler The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Fireball Goblin Hut
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Fireball Goblin Hut Barbarian Hut
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Baby Dragon Bowler
The Log Fireball Baby Dragon Bowler
Fireball Tornado
Fireball Tornado Baby Dragon Bowler The Log
Fireball Tornado
Fireball Tornado Baby Dragon Bowler The Log

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