My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Witch
The Log
Goblin Gang Royal Giant Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Witch
Fireball
Goblin Gang Elite Barbarians Witch
Poison
Bats Goblin Gang Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Valkyrie Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Elite Barbarians
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Bats Fireball Goblin Gang Elite Barbarians Witch The Log
Elite Barbarians
Valkyrie Bats Royal Giant Fireball The Log
Fireball
Royal Giant Elite Barbarians The Log
Valkyrie
Bats Elite Barbarians Goblin Gang Witch
Witch
Royal Giant Valkyrie
The Log
Royal Giant Elite Barbarians Fireball

Defense Synergies 2 9

Bats
Valkyrie The Log
Goblin Gang
Valkyrie The Log
Royal Giant
Elite Barbarians
Valkyrie The Log
Fireball
The Log Valkyrie
Valkyrie
Elite Barbarians Bats Goblin Gang Fireball Witch The Log
Witch
Valkyrie The Log
The Log
Fireball Bats Goblin Gang Elite Barbarians Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Elite Barbarians Bats Goblin Gang Valkyrie Witch The Log
Goblin Gang Witch Bats Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Goblin Gang Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Valkyrie
Bats Goblin Gang Fireball Witch
Fireball Valkyrie The Log
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Bats Goblin Gang Valkyrie Witch Fireball The Log
Bats Goblin Gang Fireball Witch
Bats Goblin Gang Elite Barbarians Fireball Valkyrie Witch The Log
Fireball Valkyrie Bats Goblin Gang Witch The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Bats Goblin Gang Elite Barbarians Fireball Valkyrie Witch
Fireball Bats Goblin Gang Elite Barbarians Valkyrie Witch The Log
Valkyrie Witch The Log Bats Fireball
Elite Barbarians
Goblin Gang Valkyrie Bats Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Fireball Witch
Fireball Goblin Gang Elite Barbarians Valkyrie The Log
Goblin Gang Bats Elite Barbarians Valkyrie Witch The Log
Goblin Gang Valkyrie Bats Elite Barbarians Fireball The Log
Goblin Gang Elite Barbarians Valkyrie Witch
Fireball Bats Goblin Gang Witch
Goblin Gang Bats Elite Barbarians Fireball Valkyrie Witch
Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie Witch The Log
Witch Goblin Gang
Bats Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Elite Barbarians Witch Bats Fireball Valkyrie The Log
Bats Valkyrie Elite Barbarians Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Elite Barbarians Fireball
Fireball Valkyrie The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Elite Barbarians Bats Fireball Witch
Bats Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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