My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince Royal Ghost
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince Prince Royal Ghost
Fireball
Goblin Gang
Poison
Bats Goblin Gang
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Tornado Royal Ghost Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Prince
Zap
Tornado Prince Bats Dark Prince The Log Royal Ghost
Goblin Gang
Dark Prince Prince Royal Ghost
Tornado
Zap Dark Prince The Log
Dark Prince
Prince Bats Zap Goblin Gang Tornado Royal Ghost
Prince
Zap Dark Prince Bats Goblin Gang The Log Royal Ghost
The Log
Zap Tornado Prince
Royal Ghost
Zap Goblin Gang Dark Prince Prince

Defense Synergies 1 20

Bats
Zap Dark Prince Prince The Log
Zap
Bats Goblin Gang Tornado Dark Prince Prince The Log Royal Ghost
Goblin Gang
Zap Dark Prince Prince The Log
Tornado
Zap Dark Prince Prince The Log
Dark Prince
Bats Zap Goblin Gang Tornado Prince The Log Royal Ghost
Prince
The Log Bats Zap Goblin Gang Tornado Dark Prince
The Log
Prince Bats Zap Goblin Gang Tornado Dark Prince Royal Ghost
Royal Ghost
Zap Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Bats Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Tornado Prince Bats Dark Prince
Prince Bats Goblin Gang Dark Prince
Tornado Dark Prince Prince The Log
Goblin Gang Tornado The Log Bats Zap Dark Prince Royal Ghost
Bats Tornado Zap Goblin Gang
Zap The Log
Goblin Gang Tornado Prince
Goblin Gang Tornado Dark Prince Prince Royal Ghost
Bats Goblin Gang Zap Tornado Dark Prince The Log Royal Ghost
Bats Zap Goblin Gang Tornado
Prince Bats Zap Goblin Gang Dark Prince The Log
Bats Zap Goblin Gang Tornado Dark Prince Prince The Log Royal Ghost
Goblin Gang Prince
Tornado Zap Goblin Gang Prince The Log
Bats Goblin Gang Tornado Dark Prince Prince
Bats Zap Goblin Gang Tornado Dark Prince Prince The Log Royal Ghost
Zap Tornado The Log Bats Dark Prince Royal Ghost
Tornado Prince
Goblin Gang Dark Prince Royal Ghost Bats Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince Royal Ghost
Zap Goblin Gang Prince The Log Royal Ghost
Goblin Gang Bats Zap Dark Prince Prince The Log
Goblin Gang Dark Prince Prince Bats Zap Tornado The Log
Goblin Gang Dark Prince Prince
Bats Zap Goblin Gang Tornado
Goblin Gang Dark Prince Prince Bats
Dark Prince Prince
Zap Bats Tornado Dark Prince Prince The Log
Goblin Gang
Bats Dark Prince Prince
Zap Tornado Dark Prince Prince The Log
Dark Prince Prince Goblin Gang
Goblin Gang Bats Zap Tornado Dark Prince Prince The Log
Bats Zap Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Zap Tornado The Log Royal Ghost
The Log
Dark Prince Prince The Log
Zap Dark Prince The Log
Bats Zap Tornado
Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Bats Goblin Gang Tornado Prince
Zap Tornado Dark Prince Prince The Log
Zap Tornado
The Log
Zap Prince The Log
Zap The Log
The Log
Tornado
Bats
Zap Dark Prince Prince The Log
Zap Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
Zap The Log
Zap Tornado The Log Dark Prince
The Log Zap Tornado Royal Ghost
Zap Tornado Prince The Log
Zap Tornado The Log
Bats Zap Tornado
Zap Bats
Zap The Log
Zap
Prince
The Log
Zap Bats Goblin Gang Dark Prince Prince
Zap Tornado
The Log
Goblin Gang Dark Prince Prince
The Log Zap
Zap Tornado
Dark Prince Prince
Zap Bats Goblin Gang Tornado The Log
Bats Zap Tornado
Zap Tornado Dark Prince Prince The Log Royal Ghost

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