My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Bandit
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Bandit
Barbarian Barrel
Archers Knight Bandit
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider Bandit
Fireball
Archers Hog Rider Bandit
Poison
Bats Archers
Lightning
Knight Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Bandit Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Bandit
Zap
Hog Rider Bats Archers Knight The Log Bandit
Archers
Knight Zap Hog Rider Bandit
Knight
Bats Archers Hog Rider Zap The Log
Hog Rider
Bats Zap Knight The Log Archers Rocket Bandit
Rocket
Hog Rider
The Log
Hog Rider Zap Knight Bandit
Bandit
Bats Zap Archers Hog Rider The Log

Defense Synergies 2 12

Bats
Knight Zap The Log Bandit
Zap
Bats Archers Knight The Log Bandit
Archers
Knight Zap The Log Bandit
Knight
Bats Archers Zap The Log
Hog Rider
Rocket
The Log
The Log
Bats Zap Archers Knight Rocket Bandit
Bandit
Bats Zap Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight The Log
Bats Zap Knight The Log Bandit
Rocket Bats Archers Knight Bandit
Bats Knight Bandit
Rocket The Log
The Log Bats Zap Archers Bandit
Bats Rocket Zap Archers
Rocket Zap The Log Bandit
Knight Archers Bandit
Bats Archers Zap Knight The Log Bandit
Bats Zap Archers
Bats Zap Knight Rocket The Log Bandit
Rocket Bats Zap The Log
Knight Bandit
Rocket Zap The Log Bandit
Bats Knight
Bats Zap Archers Knight The Log Bandit
Zap The Log Bats Archers Knight Bandit
Bats Archers Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Bandit
Bandit Zap Archers Knight Rocket The Log
Bandit Bats Zap Knight Rocket The Log
Rocket Bats Zap Knight The Log Bandit
Knight Bandit
Rocket Bats Zap Archers
Rocket Bats Archers Knight Bandit
Knight
Zap Rocket Bats Knight The Log Bandit
Bats Knight
Rocket Zap The Log
Rocket Knight Bandit
Archers
Bats Zap Archers Knight Rocket The Log
Bats Zap Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log Bandit
Zap The Log Bandit
Rocket The Log Bandit
Knight Rocket The Log
Rocket Zap The Log
Bats Zap Rocket
Archers The Log
The Log Zap
The Log Zap Bandit
Rocket Bats
Rocket Zap Knight The Log Bandit
Zap Archers Rocket
Rocket Knight The Log Bandit
Rocket Bandit
Zap The Log
Rocket Zap The Log Bandit
Rocket The Log Bandit
Rocket
Bats Rocket
Rocket Zap Archers The Log Bandit
Rocket Zap The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log
The Log Zap Bandit
Zap The Log Bandit
Rocket Zap The Log Bandit
Bats Zap Archers
Zap Rocket Bats
Zap Rocket The Log Bandit
Zap Rocket
Rocket The Log
Zap Bats Archers Rocket Bandit
Rocket Zap Archers
The Log
Knight Rocket
The Log Zap
Rocket Zap
Zap Bats Rocket The Log
Bats Zap Rocket
Zap Rocket The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: