My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Gang Mega Minion Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel
The Log
Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Goblin Barrel Baby Dragon
Fireball
Goblin Gang Elite Barbarians Mega Minion Goblin Barrel Baby Dragon
Poison
Goblin Gang Mega Minion
Lightning
Elite Barbarians Mega Minion Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Mega Minion Goblin Barrel Baby Dragon Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mega Minion Goblin Barrel
Goblin Gang
Goblin Barrel Baby Dragon
Elite Barbarians
Arrows The Log
Mega Minion
Arrows Baby Dragon Poison
Goblin Barrel
Goblin Gang Arrows Baby Dragon
Baby Dragon
Goblin Gang Mega Minion Goblin Barrel Poison
Poison
Mega Minion Baby Dragon The Log
The Log
Elite Barbarians Poison

Defense Synergies 0 8

Arrows
Mega Minion
Goblin Gang
The Log
Elite Barbarians
Mega Minion The Log
Mega Minion
Arrows Elite Barbarians Baby Dragon The Log
Goblin Barrel
Baby Dragon
Mega Minion The Log
Poison
The Log
The Log
Goblin Gang Elite Barbarians Mega Minion Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Elite Barbarians Goblin Gang Mega Minion The Log
Goblin Gang Elite Barbarians Mega Minion
Elite Barbarians Goblin Gang Mega Minion
Arrows Elite Barbarians Poison The Log
Arrows Goblin Gang The Log Mega Minion Baby Dragon
Mega Minion Arrows Goblin Gang Baby Dragon Poison
Arrows Baby Dragon Poison The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Poison Arrows Mega Minion Baby Dragon The Log
Arrows Mega Minion Goblin Gang Baby Dragon Poison
Goblin Gang Elite Barbarians The Log
Arrows Goblin Gang Mega Minion Baby Dragon Poison The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Arrows Goblin Gang Elite Barbarians Poison
Arrows Goblin Gang Elite Barbarians Mega Minion Baby Dragon The Log
Arrows Baby Dragon Poison The Log Mega Minion
Elite Barbarians
Goblin Gang Arrows Elite Barbarians Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Poison Arrows Goblin Gang Elite Barbarians Mega Minion Baby Dragon The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians
Arrows Poison Goblin Gang Baby Dragon
Goblin Gang Elite Barbarians Mega Minion
Elite Barbarians
Elite Barbarians Mega Minion Baby Dragon Poison The Log
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Arrows Elite Barbarians Poison The Log
Elite Barbarians Goblin Gang
Baby Dragon
Goblin Gang Elite Barbarians Mega Minion Baby Dragon Poison The Log
Arrows Poison Elite Barbarians Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Baby Dragon The Log
Arrows Poison Baby Dragon The Log
Arrows Baby Dragon Poison The Log
Arrows Poison The Log
Poison Arrows Baby Dragon The Log
Arrows Poison Mega Minion Baby Dragon
Arrows Baby Dragon Poison The Log
Arrows Poison The Log Baby Dragon
Arrows Poison The Log
Goblin Gang Elite Barbarians Poison
Poison Arrows The Log
Poison Arrows Baby Dragon
Poison Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon Poison
Arrows Elite Barbarians Baby Dragon Poison The Log
Arrows Baby Dragon Poison The Log
Arrows Baby Dragon Poison The Log
Arrows Poison
Arrows Mega Minion Baby Dragon Poison The Log
Arrows Baby Dragon Poison The Log
Baby Dragon Poison The Log
Arrows Poison
The Log
Arrows Baby Dragon Poison The Log
Arrows Poison The Log Baby Dragon
Mega Minion
Arrows Poison The Log Baby Dragon
Arrows Baby Dragon Poison The Log
Poison Arrows Baby Dragon The Log
Elite Barbarians Poison Arrows Baby Dragon
Mega Minion Poison
Elite Barbarians Mega Minion
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Goblin Gang
Poison Arrows Mega Minion Baby Dragon
Arrows The Log
Poison Goblin Gang Mega Minion Baby Dragon
Arrows The Log Baby Dragon Poison
Arrows Poison
Elite Barbarians Mega Minion
Goblin Gang Elite Barbarians Baby Dragon Poison The Log
Poison
Poison Baby Dragon The Log

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