My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Goblin Barrel
The Log
Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Elite Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Fireball Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Elite Barbarians Fireball Wizard The Log
Goblin Gang
Knight Hog Rider Goblin Barrel
Elite Barbarians
Knight Fireball Hog Rider Wizard The Log
Fireball
Hog Rider Knight Elite Barbarians The Log
Hog Rider
Knight Goblin Gang Fireball The Log Elite Barbarians Wizard Goblin Barrel
Wizard
Knight Elite Barbarians Hog Rider
Goblin Barrel
Knight Goblin Gang Hog Rider
The Log
Hog Rider Knight Elite Barbarians Fireball

Defense Synergies 2 7

Knight
Goblin Gang Fireball Wizard The Log
Goblin Gang
Knight The Log
Elite Barbarians
Wizard The Log
Fireball
The Log Knight
Hog Rider
Wizard
Knight Elite Barbarians The Log
Goblin Barrel
The Log
Fireball Knight Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Elite Barbarians Knight Goblin Gang The Log
Goblin Gang Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log
Goblin Gang Fireball Wizard
Fireball The Log
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Goblin Gang Knight Fireball Wizard The Log
Goblin Gang Fireball Wizard
Knight Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Goblin Gang The Log
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Wizard Knight Goblin Gang Elite Barbarians Fireball
Fireball Knight Goblin Gang Elite Barbarians Wizard The Log
Wizard The Log Knight Fireball
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball
Fireball Knight Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Knight Elite Barbarians The Log
Goblin Gang Knight Elite Barbarians Fireball The Log
Knight Goblin Gang Elite Barbarians
Fireball Wizard Goblin Gang
Goblin Gang Knight Elite Barbarians Fireball
Knight Elite Barbarians
Knight Elite Barbarians Fireball The Log
Goblin Gang
Knight Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Knight Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Knight Fireball The Log
Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Elite Barbarians Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Knight Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: