My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Barbarians Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Wizard Skeleton Army
The Log
Goblin Gang Barbarians Hog Rider Skeleton Army
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Barbarians Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Barbarians Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Skeleton Army Hog Rider Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Freeze The Log
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Hog Rider
Zap Goblin Gang Freeze The Log Barbarians Wizard
Wizard
Hog Rider
Skeleton Army
Freeze
Hog Rider Zap
The Log
Hog Rider Zap

Defense Synergies 0 13

Zap
Goblin Gang Barbarians Skeleton Army The Log
Goblin Gang
Zap Barbarians Skeleton Army The Log
Barbarians
Zap Goblin Gang Skeleton Army
Hog Rider
Wizard
Skeleton Army Freeze The Log
Skeleton Army
Zap Goblin Gang Barbarians Wizard Freeze The Log
Freeze
Wizard Skeleton Army
The Log
Zap Goblin Gang Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians Skeleton Army Zap Goblin Gang The Log
Goblin Gang Barbarians Skeleton Army Freeze
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army Freeze The Log Zap
Zap Goblin Gang Wizard Freeze
Zap Barbarians The Log
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians
Goblin Gang Barbarians Skeleton Army Zap Wizard Freeze The Log
Zap Goblin Gang Wizard
Barbarians Skeleton Army Zap Goblin Gang Wizard Freeze The Log
Wizard Skeleton Army Zap Goblin Gang Barbarians Freeze The Log
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Zap Goblin Gang Freeze The Log
Barbarians Wizard Goblin Gang Skeleton Army
Zap Goblin Gang Barbarians Wizard Skeleton Army The Log
Zap Wizard Freeze The Log Barbarians
Barbarians
Goblin Gang Wizard Skeleton Army Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Zap
Zap Goblin Gang Wizard The Log
Goblin Gang Barbarians Skeleton Army Zap The Log
Goblin Gang Skeleton Army Zap Barbarians The Log
Barbarians Goblin Gang Skeleton Army
Wizard Zap Goblin Gang Freeze
Goblin Gang Skeleton Army Barbarians
Barbarians Skeleton Army
Zap Freeze Barbarians Skeleton Army The Log
Goblin Gang Barbarians Skeleton Army
Barbarians
Skeleton Army Zap Barbarians The Log
Barbarians Skeleton Army Goblin Gang Wizard
Wizard Barbarians Skeleton Army
Goblin Gang Barbarians Skeleton Army Zap Freeze The Log
Zap Barbarians Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Barbarians Freeze The Log
Wizard Zap The Log
Wizard Zap Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Zap Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap Freeze The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard Freeze
Zap Wizard The Log
Zap Freeze
Wizard The Log
Zap Goblin Gang Barbarians Skeleton Army Freeze
Zap Wizard
Freeze
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Goblin Gang Freeze The Log
Zap
Zap Freeze The Log

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