My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Balloon Bandit Inferno Dragon
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Electro Wizard Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard
Wizard
Balloon Bandit Lumberjack
Balloon
Lumberjack Wizard The Log Bandit Electro Wizard
The Log
Fireball Balloon Bandit Lumberjack
Bandit
Wizard Balloon The Log Electro Wizard Lumberjack
Electro Wizard
Fireball Balloon Bandit Lumberjack
Inferno Dragon
Lumberjack
Balloon Wizard The Log Bandit Electro Wizard

Defense Synergies 1 15

Fireball
The Log Bandit Electro Wizard Lumberjack
Wizard
The Log Bandit Electro Wizard Lumberjack
Balloon
The Log
Fireball Wizard Bandit Electro Wizard Inferno Dragon Lumberjack
Bandit
Fireball Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Fireball Wizard The Log Bandit Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Lumberjack
Fireball Wizard The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
Inferno Dragon Lumberjack The Log Bandit Electro Wizard
Lumberjack Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bandit Electro Wizard
Fireball The Log Lumberjack
Fireball The Log Bandit Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Fireball Wizard
Fireball The Log Bandit Electro Wizard
Inferno Dragon Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard Fireball Wizard The Log Bandit Lumberjack
Inferno Dragon Fireball Wizard Electro Wizard
Lumberjack Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack
Fireball The Log Bandit Electro Wizard Inferno Dragon Lumberjack
Wizard Fireball Electro Wizard Lumberjack
Fireball Wizard The Log Bandit Electro Wizard Lumberjack
Wizard The Log Fireball Bandit Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Fireball The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard The Log Inferno Dragon Lumberjack
Bandit Lumberjack The Log Electro Wizard
Lumberjack Fireball The Log Bandit Electro Wizard
Bandit Inferno Dragon Lumberjack
Fireball Wizard Electro Wizard
Fireball Bandit Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Fireball The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Fireball The Log Electro Wizard
Fireball Wizard Bandit Lumberjack
Wizard Fireball
Electro Wizard Fireball The Log Inferno Dragon Lumberjack
Fireball Wizard The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Fireball Electro Wizard Lumberjack
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Inferno Dragon
Fireball The Log Wizard Bandit Electro Wizard
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Bandit
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Lumberjack
The Log Fireball Wizard
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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