My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Princess Bandit
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Princess Bandit Electro Wizard
The Log
Goblin Gang Elite Barbarians Princess Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Elite Barbarians Princess Bandit Electro Wizard
Fireball
Goblin Gang Elite Barbarians Princess Bandit Electro Wizard
Poison
Goblin Gang Princess Electro Wizard
Lightning
Knight Elite Barbarians Bandit Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Princess Bandit Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight The Log Princess Bandit
Knight
Goblin Gang Princess Zap Elite Barbarians The Log Electro Wizard
Goblin Gang
Knight Princess Bandit
Elite Barbarians
Zap Knight The Log Bandit
The Log
Zap Knight Elite Barbarians Princess Bandit
Princess
Knight Zap Goblin Gang The Log
Bandit
Zap Goblin Gang Elite Barbarians The Log Electro Wizard
Electro Wizard
Zap Knight Bandit

Defense Synergies 4 17

Zap
Electro Wizard Knight Goblin Gang Elite Barbarians The Log Princess Bandit
Knight
Goblin Gang Princess Electro Wizard Zap The Log
Goblin Gang
Knight Zap The Log Princess Bandit Electro Wizard
Elite Barbarians
Zap The Log
The Log
Zap Knight Goblin Gang Elite Barbarians Princess Bandit Electro Wizard
Princess
Knight Zap Goblin Gang The Log Bandit
Bandit
Zap Goblin Gang The Log Princess Electro Wizard
Electro Wizard
Zap Knight Goblin Gang The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard
Elite Barbarians Zap Knight Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Knight Elite Barbarians Bandit Electro Wizard
Elite Barbarians Knight Goblin Gang Bandit Electro Wizard
Elite Barbarians The Log Princess
Goblin Gang The Log Zap Bandit Electro Wizard
Electro Wizard Zap Goblin Gang Princess
Zap The Log Bandit Electro Wizard
Goblin Gang Elite Barbarians Princess
Knight Goblin Gang Elite Barbarians Bandit Electro Wizard
Goblin Gang Electro Wizard Zap Knight The Log Princess Bandit
Zap Goblin Gang Princess Electro Wizard
Zap Knight Goblin Gang Elite Barbarians The Log Bandit Electro Wizard
Zap Goblin Gang The Log Princess Electro Wizard
Elite Barbarians Knight Goblin Gang Bandit Electro Wizard
Zap Goblin Gang Elite Barbarians The Log Bandit Electro Wizard
Knight Goblin Gang Elite Barbarians Electro Wizard
Zap Knight Goblin Gang Elite Barbarians The Log Bandit Electro Wizard
Zap The Log Knight Princess Bandit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Knight Elite Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Goblin Gang Elite Barbarians The Log
Goblin Gang Bandit Zap Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Zap Knight Elite Barbarians The Log Bandit Electro Wizard
Knight Goblin Gang Elite Barbarians Bandit
Zap Goblin Gang Princess Electro Wizard
Goblin Gang Knight Elite Barbarians Bandit Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Knight Elite Barbarians The Log Bandit
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Goblin Gang Bandit
Princess
Goblin Gang Elite Barbarians Electro Wizard Zap Knight The Log
Zap Elite Barbarians The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log Bandit
Zap The Log Princess Bandit Electro Wizard
The Log Bandit
Knight The Log
Zap The Log
Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap Bandit
Goblin Gang Elite Barbarians Electro Wizard
Zap Knight The Log Princess Bandit Electro Wizard
Zap Princess
Knight Elite Barbarians The Log Princess Bandit
Princess Bandit
Princess Zap Elite Barbarians The Log
Zap The Log Princess Bandit
The Log Princess Bandit
Zap The Log Princess Bandit Electro Wizard
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess Bandit Electro Wizard
Zap The Log Princess Bandit
Zap The Log Bandit
Elite Barbarians Zap Princess Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap The Log Bandit
Zap Princess Electro Wizard
The Log Princess
Zap Electro Wizard Goblin Gang Princess Bandit
Zap Princess Electro Wizard
The Log
Knight Goblin Gang Princess Electro Wizard
The Log Zap Princess
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap The Log Princess Bandit Electro Wizard

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