My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Witch Ice Wizard Bandit Electro Wizard Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch P.E.K.K.A Ice Wizard Bandit Electro Wizard Lumberjack
Fireball
Witch Ice Wizard Bandit Electro Wizard Lumberjack
Poison
Witch Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Bandit Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Bandit Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Ice Wizard Bandit

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Witch The Log Ice Wizard Bandit Lumberjack
Witch
Zap P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Electro Wizard Witch The Log Ice Wizard Lumberjack
The Log
Zap P.E.K.K.A Bandit Lumberjack
Ice Wizard
Zap P.E.K.K.A Bandit Lumberjack
Bandit
Zap Witch The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Witch P.E.K.K.A The Log Ice Wizard Bandit Electro Wizard

Defense Synergies 2 22

Zap
Electro Wizard Witch P.E.K.K.A The Log Ice Wizard Bandit Lumberjack
Witch
Zap The Log Ice Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Ice Wizard Electro Wizard
The Log
P.E.K.K.A Zap Witch Ice Wizard Bandit Electro Wizard Lumberjack
Ice Wizard
Zap Witch P.E.K.K.A The Log Bandit Lumberjack
Bandit
Zap Witch The Log Ice Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Witch P.E.K.K.A The Log Bandit Lumberjack
Lumberjack
Zap Witch The Log Ice Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Witch The Log Ice Wizard Bandit Electro Wizard
Witch P.E.K.K.A Lumberjack Ice Wizard Bandit Electro Wizard
Witch P.E.K.K.A Lumberjack Ice Wizard Bandit Electro Wizard
P.E.K.K.A The Log Lumberjack
The Log Zap Ice Wizard Bandit Electro Wizard Lumberjack
Electro Wizard Zap Witch Ice Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Witch P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Bandit Electro Wizard Lumberjack
Witch Ice Wizard Electro Wizard Zap The Log Bandit Lumberjack
Zap Witch Ice Wizard Electro Wizard
P.E.K.K.A Lumberjack Zap Witch The Log Ice Wizard Bandit Electro Wizard
Zap Witch P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
Witch P.E.K.K.A Electro Wizard Lumberjack
Zap Witch The Log Ice Wizard Bandit Electro Wizard Lumberjack
Zap Witch The Log Ice Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Witch P.E.K.K.A The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Witch The Log Electro Wizard
P.E.K.K.A Lumberjack Zap The Log Bandit Electro Wizard
P.E.K.K.A Witch Bandit Lumberjack
Zap Witch Ice Wizard Electro Wizard
P.E.K.K.A Witch Ice Wizard Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Witch Bandit Lumberjack
Witch
Witch Electro Wizard Zap P.E.K.K.A The Log Lumberjack
Zap Witch P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Ice Wizard Bandit Electro Wizard
The Log Bandit
The Log
Zap The Log
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap Bandit
Electro Wizard Lumberjack
Zap The Log Bandit Electro Wizard
Zap
The Log Bandit
Bandit
Zap The Log
Zap Witch The Log Bandit
The Log Bandit
Zap The Log Bandit Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch Ice Wizard
Witch
The Log Zap Witch Ice Wizard Bandit Electro Wizard
Zap Witch The Log Bandit
Zap The Log Bandit
Zap Witch Ice Wizard Electro Wizard
Zap Electro Wizard Witch
Zap The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Witch Bandit
Zap Witch Ice Wizard Electro Wizard
The Log
Electro Wizard Lumberjack
The Log Zap
Zap
P.E.K.K.A
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Bandit Electro Wizard

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