My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon
Zap
Bandit
Barbarian Barrel
Valkyrie Ice Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Baby Dragon Ice Wizard Bandit
Fireball
Hog Rider Baby Dragon Ice Wizard Bandit
Poison
Ice Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Ice Wizard Bandit Fireball Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Ice Wizard Bandit

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Baby Dragon Bandit
Hog Rider
Fireball Valkyrie Rage The Log Baby Dragon Bandit
Rage
Hog Rider
Baby Dragon
Fireball Valkyrie Hog Rider Ice Wizard Bandit
The Log
Hog Rider Fireball Bandit
Ice Wizard
Baby Dragon Bandit
Bandit
Valkyrie Hog Rider Baby Dragon The Log Ice Wizard

Defense Synergies 2 12

Fireball
The Log Valkyrie Ice Wizard Bandit
Valkyrie
Fireball Baby Dragon The Log Ice Wizard Bandit
Hog Rider
Rage
Baby Dragon
Ice Wizard Valkyrie The Log Bandit
The Log
Fireball Valkyrie Baby Dragon Ice Wizard Bandit
Ice Wizard
Baby Dragon Fireball Valkyrie The Log Bandit
Bandit
Fireball Valkyrie Baby Dragon The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Valkyrie The Log Ice Wizard Bandit
Valkyrie Ice Wizard Bandit
Valkyrie Ice Wizard Bandit
Fireball Valkyrie The Log
Fireball The Log Valkyrie Baby Dragon Ice Wizard Bandit
Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon The Log Bandit
Ice Wizard
Valkyrie Ice Wizard Bandit
Valkyrie Ice Wizard Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Ice Wizard
Fireball Valkyrie The Log Ice Wizard Bandit
Fireball Valkyrie Baby Dragon The Log
Bandit
Fireball The Log Bandit
Fireball Valkyrie
Fireball Valkyrie Baby Dragon The Log Ice Wizard Bandit
Valkyrie Baby Dragon The Log Fireball Ice Wizard Bandit
Valkyrie Fireball Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Bandit
Fireball Bandit Valkyrie Baby Dragon The Log
Bandit Valkyrie The Log
Valkyrie Fireball The Log Bandit
Valkyrie Bandit
Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Ice Wizard Bandit
Valkyrie
Fireball Valkyrie Baby Dragon The Log Bandit
Valkyrie
Fireball Valkyrie The Log
Fireball Valkyrie Bandit
Fireball Valkyrie Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Valkyrie Fireball Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Ice Wizard Bandit
Fireball Baby Dragon The Log Bandit
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard
Fireball The Log Bandit
Fireball
Fireball Valkyrie The Log Bandit
Fireball Baby Dragon
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball
Fireball Baby Dragon The Log Bandit
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Ice Wizard
Fireball The Log Baby Dragon Ice Wizard Bandit
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon The Log Bandit
Fireball Baby Dragon Ice Wizard
Fireball
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Fireball Bandit
Fireball Baby Dragon Ice Wizard
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Bandit

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