My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer
Zap
Bandit
Barbarian Barrel
Ice Spirit Musketeer Bandit
The Log
Ice Spirit Musketeer Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer P.E.K.K.A Bandit
Fireball
Musketeer Bandit
Poison
Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Tornado Bandit Musketeer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Musketeer Bandit
Zap
Ice Spirit Tornado P.E.K.K.A Musketeer The Log Bandit
Musketeer
Ice Spirit Zap P.E.K.K.A The Log Bandit
Tornado
Zap P.E.K.K.A The Log
Lightning
P.E.K.K.A
Ice Spirit Zap Tornado Musketeer The Log
The Log
Zap Musketeer Tornado P.E.K.K.A Bandit
Bandit
Ice Spirit Zap Musketeer The Log

Defense Synergies 5 15

Ice Spirit
Zap Musketeer Tornado P.E.K.K.A The Log Bandit
Zap
Ice Spirit Musketeer Tornado P.E.K.K.A The Log Bandit
Musketeer
Ice Spirit The Log Zap Tornado P.E.K.K.A Bandit
Tornado
P.E.K.K.A Ice Spirit Zap Musketeer The Log
Lightning
The Log
P.E.K.K.A
Tornado The Log Ice Spirit Zap Musketeer
The Log
Musketeer P.E.K.K.A Ice Spirit Zap Tornado Lightning Bandit
Bandit
Ice Spirit Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Musketeer The Log
P.E.K.K.A Ice Spirit Zap Musketeer The Log Bandit
Tornado P.E.K.K.A Musketeer Lightning Bandit
P.E.K.K.A Musketeer Bandit
Lightning Tornado P.E.K.K.A The Log
Tornado The Log Zap Musketeer Bandit
Musketeer Tornado Lightning Ice Spirit Zap
Lightning Zap Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer Tornado
Tornado Ice Spirit Musketeer Bandit
Zap Musketeer Tornado The Log Bandit
Musketeer Zap Tornado
P.E.K.K.A Ice Spirit Zap Musketeer Lightning The Log Bandit
Ice Spirit Zap Tornado P.E.K.K.A The Log
P.E.K.K.A Bandit
Tornado Ice Spirit Zap Lightning P.E.K.K.A The Log Bandit
Musketeer Tornado P.E.K.K.A
Ice Spirit Zap Musketeer Tornado The Log Bandit
Zap Tornado The Log Ice Spirit Musketeer Bandit
P.E.K.K.A Musketeer Tornado
Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Bandit Zap Musketeer Lightning The Log
P.E.K.K.A Bandit Ice Spirit Zap Musketeer Lightning The Log
Lightning P.E.K.K.A Zap Musketeer Tornado The Log Bandit
P.E.K.K.A Musketeer Bandit
Ice Spirit Zap Musketeer Tornado
P.E.K.K.A Musketeer Lightning Bandit
P.E.K.K.A
Zap Lightning P.E.K.K.A Ice Spirit Tornado The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
Lightning P.E.K.K.A Zap Tornado The Log
Lightning P.E.K.K.A Bandit
Musketeer
Ice Spirit Zap Musketeer Tornado Lightning P.E.K.K.A The Log
Zap Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer The Log Bandit
Zap Musketeer Tornado The Log Bandit
Lightning The Log Bandit
Lightning Musketeer The Log
Zap The Log
Ice Spirit Zap Musketeer Tornado
Musketeer Tornado The Log
The Log Ice Spirit Zap Tornado Lightning
The Log Zap Tornado Lightning Bandit
Lightning Musketeer Tornado
Lightning Zap Musketeer Tornado The Log Bandit
Lightning Zap Musketeer Tornado
Lightning Musketeer The Log Bandit
Lightning Musketeer Bandit
Lightning Zap Musketeer The Log
Lightning Zap Musketeer The Log Bandit
Lightning Musketeer The Log Bandit
Lightning Tornado
Lightning
Lightning Zap Musketeer The Log Bandit
Lightning Zap Tornado The Log
Lightning Musketeer The Log
Lightning Tornado
Musketeer Tornado Lightning The Log
Lightning Zap Musketeer The Log
Zap Tornado The Log Ice Spirit
The Log Zap Musketeer Tornado Lightning Bandit
Lightning Zap Musketeer Tornado The Log Bandit
Lightning Zap Musketeer Tornado The Log Bandit
Lightning Zap Musketeer Tornado
Zap Lightning Ice Spirit Musketeer
Lightning
Lightning Zap Musketeer The Log Bandit
Zap Lightning Ice Spirit
P.E.K.K.A
Lightning The Log
Zap Lightning Ice Spirit Musketeer Bandit
Lightning Zap Musketeer Tornado
The Log
Lightning Musketeer
The Log Zap Musketeer Lightning
Lightning Zap Tornado
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer Tornado Lightning The Log
Zap Musketeer Tornado Lightning
Lightning Zap Musketeer Tornado The Log Bandit

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