My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Royal Giant Goblin Barrel Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Bandit Electro Wizard
The Log
Royal Giant Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Bandit Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Bandit Fireball Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Skeleton Army Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Goblin Barrel The Log Bandit Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Goblin Barrel
Royal Giant Skeleton Army Bandit
Skeleton Army
Goblin Barrel
The Log
Royal Giant Fireball Bandit
Bandit
Royal Giant Goblin Barrel The Log Electro Wizard
Electro Wizard
Royal Giant Fireball Bandit
Inferno Dragon

Defense Synergies 1 11

Royal Giant
Fireball
The Log Bandit Electro Wizard
Goblin Barrel
Skeleton Army
The Log Bandit Electro Wizard Inferno Dragon
The Log
Fireball Skeleton Army Bandit Electro Wizard Inferno Dragon
Bandit
Fireball Skeleton Army The Log Electro Wizard
Electro Wizard
Fireball Skeleton Army The Log Bandit Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Skeleton Army Inferno Dragon The Log Bandit Electro Wizard
Skeleton Army Bandit Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Bandit Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bandit Electro Wizard
Electro Wizard Inferno Dragon Fireball
Fireball The Log Bandit Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Bandit Electro Wizard
Skeleton Army Electro Wizard Fireball The Log Bandit
Inferno Dragon Fireball Electro Wizard
Skeleton Army Fireball The Log Bandit Electro Wizard
Fireball Skeleton Army The Log Electro Wizard
Skeleton Army Inferno Dragon Bandit Electro Wizard
Skeleton Army Fireball The Log Bandit Electro Wizard Inferno Dragon
Fireball Skeleton Army Electro Wizard
Fireball Skeleton Army The Log Bandit Electro Wizard
The Log Fireball Bandit Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Inferno Dragon
Skeleton Army Bandit The Log Electro Wizard
Skeleton Army Fireball The Log Bandit Electro Wizard
Skeleton Army Bandit Inferno Dragon
Fireball Electro Wizard
Skeleton Army Fireball Bandit Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Fireball Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Bandit
Fireball Skeleton Army
Skeleton Army Electro Wizard Fireball The Log Inferno Dragon
Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Skeleton Army Bandit
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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