My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Bandit
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard Bandit
The Log
Archers Goblin Gang Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Wizard Bandit
Fireball
Archers Goblin Gang Wizard Bandit
Poison
Archers Goblin Gang Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Bandit Fireball Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Bandit
Goblin Gang
Valkyrie Giant Bandit
Fireball
Giant The Log
Valkyrie
Archers Goblin Gang Giant Wizard Bandit
Giant
Archers Goblin Gang Fireball Valkyrie Wizard The Log Bandit
Wizard
Valkyrie Giant Bandit
The Log
Fireball Giant Bandit
Bandit
Archers Goblin Gang Valkyrie Giant Wizard The Log

Defense Synergies 2 14

Archers
Valkyrie Goblin Gang The Log Bandit
Goblin Gang
Archers Valkyrie The Log Bandit
Fireball
The Log Valkyrie Bandit
Valkyrie
Archers Goblin Gang Fireball Wizard The Log Bandit
Giant
Wizard
Valkyrie The Log Bandit
The Log
Fireball Archers Goblin Gang Valkyrie Wizard Bandit
Bandit
Archers Goblin Gang Fireball Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log Bandit
Goblin Gang Archers Valkyrie Bandit
Goblin Gang Valkyrie Bandit
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Archers Valkyrie Bandit
Archers Goblin Gang Fireball Wizard
Fireball Valkyrie The Log Bandit
Goblin Gang
Goblin Gang Archers Valkyrie Bandit
Archers Goblin Gang Valkyrie Fireball Wizard The Log Bandit
Archers Goblin Gang Fireball Wizard
Goblin Gang Fireball Valkyrie Wizard The Log Bandit
Fireball Valkyrie Wizard Goblin Gang The Log
Goblin Gang Bandit
Goblin Gang Fireball The Log Bandit
Wizard Goblin Gang Fireball Valkyrie
Fireball Archers Goblin Gang Valkyrie Wizard The Log Bandit
Valkyrie Wizard The Log Archers Fireball Bandit
Goblin Gang Valkyrie Wizard Archers Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Bandit
Fireball Bandit Archers Goblin Gang Valkyrie Wizard The Log
Goblin Gang Bandit Valkyrie The Log
Goblin Gang Valkyrie Fireball The Log Bandit
Goblin Gang Valkyrie Bandit
Fireball Wizard Archers Goblin Gang
Goblin Gang Archers Fireball Valkyrie Bandit
Valkyrie
Fireball Valkyrie The Log Bandit
Goblin Gang
Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Wizard Bandit
Wizard Archers Fireball Valkyrie
Goblin Gang Archers Fireball Valkyrie The Log
Valkyrie Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Goblin Gang Fireball
Fireball Valkyrie Wizard The Log Bandit
Fireball Archers Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Archers Fireball Wizard The Log Bandit
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Archers Goblin Gang Fireball Bandit
Fireball Archers Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log Bandit

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